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➜ MUSHclient
➜ Lua
➜ IPC between MUSHClient and C# application over sockets?
IPC between MUSHClient and C# application over sockets?
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Posted by
| Zolomon
(8 posts) Bio
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Date
| Fri 13 Apr 2012 11:37 AM (UTC) Amended on Fri 13 Apr 2012 01:32 PM (UTC) by Zolomon
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Message
| Hi!
I'm working on a fun little project where I have connected an Xbox360 Kinect to my computer and can use its SDK for speech recognition.
I have this working perfectly - however, I don't know how I can write a EDIT: socket listening loop in Lua that can sit non-blockingly and wait for commands from my C# application.
I am not sure if this is the best approach.
The flow I'm trying to achieve is something like this:
1. Say a command out loud and recognize it
2. Send command to MUSHClient
3. Retrieve command on MUSHClient's side
4. Parse command
5. Execute command/associated script
I have managed to write a connect & disconnect script but I can't solve the non-blocking loop part.
Any suggestions? | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #1 on Sun 15 Apr 2012 12:17 AM (UTC) |
Message
| I think LuaSocket has a listen feature, where you can check for input without blocking, not sure if that will work in your case. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Zolomon
(8 posts) Bio
|
Date
| Reply #2 on Sun 08 Jul 2012 05:18 PM (UTC) |
Message
| I realized that I don't need to create a socket - I can just create a new world that can connect to my server and work as proxy for my main world. | Top |
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