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➜ MUSHclient
➜ Bug reports
➜ EnableTimer false true at_time Over time will not cancel
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EnableTimer false true at_time Over time will not cancel
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| Posted by
| Flyme
(1 post) Bio
|
| Date
| Tue 11 Jun 2013 01:09 AM (UTC) |
| Message
| Example :
now time 7:55
add a timer ,<at the time> 8:00:00 ,Enabled, <label> test ,<send> say hello ,ok
Game --> immediate EnableTimer("test",false) run
now time 8:01
Game --> immediate EnableTimer("test",true) run
world say hello? Over time will not cancel? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,166 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Tue 11 Jun 2013 04:44 AM (UTC) |
| Message
| Timers do not necessarily fire at the exact moment you specify (the client may be busy doing other things) so they fire at or after the time you requested.
To work around this you must reset the timer so its fire time is recalculated.
eg.
EnableTimer ("test", true)
ResetTimer ("test")
If you do this in the immediate window they must be done together or the timer will fire before you reset it. eg.
EnableTimer ("test", true); ResetTimer ("test")
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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