Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ MUSHclient ➜ General ➜ Best way to make a health bar without a every tick prompt?

Best way to make a health bar without a every tick prompt?

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by MythicalPlatypus   (3 posts)  Bio
Date Tue 29 May 2018 06:33 PM (UTC)
Message
So this isn't exclusively for a health bar but is there any way of tracking health when the game doesn't display HP every refresh (Like aardwolf does).

The only way of checking your own health is by typing "he"
Which displays

Mana:         0 / 0
Vitality:     158 / 159
Status:       Healthy

and the only way of checking others health is typing gr and it displays

Your group currently consists of:
  Guran                          (F) [HE:100% ST:Ready]
  Jinx                           (F) [HE: 98% ST:Ready]
  Platy                          (F) [HE:100% ST:Ready]
  Meeps                          (F) [HE:100% ST:Ready]
  Magica                         (F) [HE:100% ST:Ready]
  Lodie                          (L) [HE:100% ST:Ready]


Would you have to have the script type it in, hide it somehow and then capture the values from it and display it elsewhere?

Thanks for any input!
Top

Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #1 on Tue 29 May 2018 09:31 PM (UTC)

Amended on Tue 29 May 2018 09:32 PM (UTC) by Nick Gammon

Message
Often games let you configure your prompt to display that stuff, but if you can't, yes you could make a timer or alias that sends the appropriate command, and then activates a trigger (or three) that capture the results, omitting them from output. Once you have all three lines the trigger that receives the third line could deactivate all three triggers so you can "manually" get your health at other times.

There is an example health bar plugin here:

http://www.gammon.com.au/forum/?id=9270

The capturing part would need to be different, obviously, but the bulk could be the same.

If you use a timer, don't overdo it, which could slow both you and the server down. Once every 10 or 20 seconds should be plenty.

Another possibility would be to keep a running total, and amend it based on other messages, for example if you get a message about losing 20 HP then you could subtract 20 from your known HP amount.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


8,528 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.