From another thread, elsewhere:
Quote:
I have waited quite a while for bugs in 3.23 to be reported, and there are indeed very few.
Therefore I will correct the main (albeit fairly minor) problems, and release 3.24 next week.
I haven't experienced any significant bugs with the latest version, in all the time I have been using it.
I haven't released (or even worked on, really) any plugins, because I've sort of been experiencing the chicken-or-the-egg dilema:
That is, I've been waiting for some minor fixes before releasing any plugins. I've wondering to myself if Nick has been waiting for me (and others) to release plugins to see if everything works. :)
The two things I would really like to see resolved in the future versions:
-Grab directory paths from Global Mushclient settings. I really want this, because I don't want the user to have to edit the plugin... and I don't want to resort to reading the registry unless I really have to.
-The "logging" problem I posted about elsewhere. I want a subroutine that works well for everybody, whether they don't log, they do log, or they log in HTML. I would like to see the commands logged in the same colour they are presented in the output screen. I still feel you, Nick, should just copy, paste & edit the World.Note logging (which works fantastically) to have World.Send log the same way. That way, I wouldn't need a LogSend subroutine at all.
Another point about logging: Although I am attempting to include a logging subroutine in my script, it is fairly likely that other plugin writers may not, which is another important reason for having World.Send's log properly themselves, without need of a dedicated routine.
-Finally, and this is really just cosmetic, I hope you eventually resolve the minor problem of blank lines continuing to be echoed to the output screen and logs after using World.Send statements. A blank line will only appear after the final World.Send in a routine. Oh, and World.Note's... same thing.
All of that aside, I would say that MUSHclient has evolved superbly. I think you've managed to implement this whole plugin idea well, so many Kudos to you, Nick. :) |