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 Entire forum ➜ Area Editor ➜ General ➜ object troubles

object troubles

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Posted by Erratis   (8 posts)  Bio
Date Mon 23 Apr 2001 05:00 AM (UTC)
Message
Hmm i am have the same problem, when i make a new item and a new char. Then go in the mud and get the item it says you have to be lv 10 to use this. The next time i go in it says you have to be lv 7 to use this? any idea whats wrong?
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Posted by Nick Gammon   Australia  (23,169 posts)  Bio   Forum Administrator
Date Reply #1 on Mon 23 Apr 2001 06:02 AM (UTC)
Message
I think this is just the way the server works.

Rather than specifying an object level in the area editor (or area file) the server randomly selects a level for objects which are within a few levels of the current area.

This stops you putting a level 40 object in an area for newbies.

I don't think there is an easy way of changing that (short of recompiling the server) unless anyone else knows of it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Frostflower   Finland  (4 posts)  Bio
Date Reply #2 on Mon 23 Apr 2001 08:32 AM (UTC)
Message
The variance is five levels on stock Smaug. It is possible to change it so that the items keep the level they were set to.

There are snippets released for that by more than one coder. If you wish to do this, you could start by checking out Xerves' site http://www.rafermand.com/infocenter/

Frost
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Posted by Nick Gammon   Australia  (23,169 posts)  Bio   Forum Administrator
Date Reply #3 on Mon 23 Apr 2001 10:07 PM (UTC)
Message
I think this is just the way the server works.

Rather than specifying an object level in the area editor (or area file) the server randomly selects a level for objects which are within a few levels of the current area.

This stops you putting a level 40 object in an area for newbies.

I don't think there is an easy way of changing that (short of recompiling the server) unless anyone else knows of it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Erratis   (8 posts)  Bio
Date Reply #4 on Wed 25 Apr 2001 05:00 PM (UTC)
Message
I got the code installed to keep the object level the same as i set it...but cant find where in the area editor to set the object level?
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Posted by Nick Gammon   Australia  (23,169 posts)  Bio   Forum Administrator
Date Reply #5 on Wed 25 Apr 2001 10:11 PM (UTC)
Message
I cannot see in the SMAUG source code where it loads an object's level. If you can tell me which number in the area file is the level I should be able to help you.

(This is why I said the level was automatic).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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