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➜ MUSHclient
➜ General
➜ Simultaneous Sounds
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Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Tue 06 Aug 2024 11:48 AM (UTC) |
Message
| I'm a total noob with MUSHClient and scripting and triggers, but I love playing MUDs with sound.
While playing Aardwolf I'm using the soundpack plugin, but I also want a step sound (S1) to play when I move. This is working fine with a simple trigger when the game displays "Exits:".
However, I would also like a chime (S2) to play when I arrive at recall. (Triggered on "The Grand City of Aylor (G)".) Works fine when I disable the step trigger.
Alas, when I step into the recall room, I only hear S1. I tried changing the S1 trigger sequence to 105 — S2 is default 100 — because I read somewhere that such a thing might help triggers work properly. No luck.
Any help is appreciated. | Top |
|
Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #1 on Tue 06 Aug 2024 12:15 PM (UTC) Amended on Tue 06 Aug 2024 12:26 PM (UTC) by Fiendish
|
Message
| I think the answer to this depends on exactly which mechanism you're using to play sounds and also what format your sounds are in. We need to see your triggers.
|
For advice on how to copy aliases, timers or triggers from within MUSHclient, and paste them into a forum message, please see Copying XML.
|
|
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #2 on Tue 06 Aug 2024 12:24 PM (UTC) |
Message
| Thank you very much for the speedy reply. I apologize for my total lack of knowledge.
The page to which you linked is about a script function. Is that different from triggers? I feel like scripting is a huge labyrinth into which I may not be ready to step.
If there's no way to remedy the problem with triggers alone, I may just endure the single-sound situation. | Top |
|
Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #3 on Tue 06 Aug 2024 12:26 PM (UTC) |
Message
| Sorry, I've updated my reply to back up a step. Please read it anew. |
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #4 on Tue 06 Aug 2024 12:58 PM (UTC) |
Message
|
Fiendish said:
We need to see your triggers.
Yes, of course.
---
S1 (step):
<triggers>
<trigger
enabled="y"
keep_evaluating="y"
match="*Exits:*"
sequence="105"
sound="C:\Users\scart\OneDrive\Documents\MUDs\MUD Sounds\step.wav"
>
</trigger>
</triggers>
---
S2 (recall):
<triggers>
<trigger
enabled="y"
keep_evaluating="y"
match="The Grand City of Aylor (G)"
sequence="100"
sound="C:\Users\scart\OneDrive\Documents\MUDs\MUD Sounds\tone03.wav"
>
</trigger>
</triggers>
---
Thanks again for your assistance. | Top |
|
Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #5 on Tue 06 Aug 2024 03:24 PM (UTC) Amended on Wed 07 Aug 2024 01:03 PM (UTC) by Fiendish
|
Message
| I don't know why there are multiple different internal mechanisms in MUSHclient for playing sound, but IIRC the old trigger sound mechanism does not support playing more than one at a time.
If you use these instead, I think it should work...
<triggers>
<trigger
enabled="y"
keep_evaluating="y"
match="*Exits:*"
send_to="12"
>
<send>PlaySound(0, "C:/Users/scart/OneDrive/Documents/MUDs/MUD Sounds/step.wav", false)
</send>
</trigger>
</triggers>
<triggers>
<trigger
enabled="y"
keep_evaluating="y"
match="The Grand City of Aylor (G)"
send_to="12"
>
<send>PlaySound(0, "C:/Users/scart/OneDrive/Documents/MUDs/MUD Sounds/tone03.wav", false)
</send>
</trigger>
</triggers>
|
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #6 on Tue 06 Aug 2024 03:44 PM (UTC) |
Message
| Thank you! Alas, I'm not sure where to add that code. I tried using the trigger window, changing "Sent to" to "Script" and adding the code into the "Send" window above. No luck.
I tried adding it to the "External Script File" under the World Properties menu. No luck.
Thanks for your help. Sorry for being such a clueless novice. | Top |
|
Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #7 on Tue 06 Aug 2024 07:10 PM (UTC) |
Message
|
Quote: Alas, I'm not sure where to add that code
|
For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.
|
|
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #8 on Tue 06 Aug 2024 09:01 PM (UTC) |
Message
| You're going to hate me.
I followed those directions and it won't play either sound. I know the trigger is working because when I tell it to highlight the matched text, that works.
If you have any ideas about what else we could try, I'm all ears. I tried making a new directory in my MUSHClient folder with the same sounds and adjusting the path.. but it didn't fix it. Perhaps I did it wrong? | Top |
|
Posted by
| Nick Gammon
Australia (23,122 posts) Bio
Forum Administrator |
Date
| Reply #9 on Wed 07 Aug 2024 06:34 AM (UTC) Amended on Wed 07 Aug 2024 06:35 AM (UTC) by Nick Gammon
|
Message
|
Dukeskath said:
You're going to hate me.
We don't hate you.
In Lua, to put backslashes inside a string as Fiendish did, you need to double them, so it would be:
PlaySound(0, "C:\\Users\\scart\\OneDrive\\Documents\\MUDs\\MUD Sounds\\step.wav", false)
Or, more simply, use forward slashes.
Fiendish said:
I don't know why there are multiple different internal mechanisms in MUSHclient for playing sound ...
Incremental improvements + backwards compatibility. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #10 on Wed 07 Aug 2024 01:04 PM (UTC) |
Message
| Lol, oops. I've edited my post to use forward slashes instead. Sorry for not testing it first. |
https://github.com/fiendish/aardwolfclientpackage | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #11 on Wed 07 Aug 2024 02:34 PM (UTC) |
Message
| Thank you both! (And thanks for not hating me, heh.)
I look forward to trying this out later today. Fingers crossed! | Top |
|
Posted by
| Dukeskath
(11 posts) Bio
|
Date
| Reply #12 on Wed 07 Aug 2024 06:48 PM (UTC) |
Message
| It worked!
It's a pretty small thing, but it means SO much that you stuck it out and helped me. Thank you, both of you, a billion times! | Top |
|
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