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Posted by
| Enderandrew
USA (37 posts) Bio
|
Date
| Fri 02 Apr 2004 01:36 AM (UTC) |
Message
| Is there an Area Editor that will work with Star Wars Reality files? |
"Nihilism makes me smile." | Top |
|
Posted by
| Nick Gammon
Australia (23,140 posts) Bio
Forum Administrator |
Date
| Reply #1 on Fri 02 Apr 2004 11:06 PM (UTC) |
Message
| Not that I am aware of - I presume the area files are different enough that mine does not work? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Enderandrew
USA (37 posts) Bio
|
Date
| Reply #2 on Mon 05 Apr 2004 11:30 AM (UTC) |
Message
| Sadly, yes. To be perfectly honest, if Area Editor worked with SWR files, I'd gladly buy it. ORB claims to support SWR files, but doesn't. I can't find an area editor anywhere that will work with SWR Area files.
Specifically, I'm use SWFotE, but as far as I can tell, they use the same standard for areas as SWR. |
"Nihilism makes me smile." | Top |
|
Posted by
| Enderandrew
USA (37 posts) Bio
|
Date
| Reply #3 on Mon 05 Apr 2004 12:34 PM (UTC) |
Message
| I figured this might help. This is the area_data from my SWFotE 1.1 FUSS codebase (with vnum patch) I compared it to SWR, and it appears identical.
struct area_data
{
AREA_DATA * next;
AREA_DATA * prev;
AREA_DATA * next_sort;
AREA_DATA * prev_sort;
RESET_DATA * first_reset;
ROOM_INDEX_DATA * first_room;
ROOM_INDEX_DATA * last_room;
RESET_DATA * last_reset;
PLANET_DATA * planet;
AREA_DATA * next_on_planet;
AREA_DATA * prev_on_planet;
char * name;
char * filename;
int flags;
sh_int status; /* h, 8/11 */
sh_int age;
sh_int nplayer;
sh_int reset_frequency;
int low_r_vnum;
int hi_r_vnum;
int low_o_vnum;
int hi_o_vnum;
int low_m_vnum;
int hi_m_vnum;
int low_soft_range;
int hi_soft_range;
int low_hard_range;
int hi_hard_range;
char * author; /* Scryn */
char * resetmsg; /* Rennard */
RESET_DATA * last_mob_reset;
RESET_DATA * last_obj_reset;
sh_int max_players;
int mkills;
int mdeaths;
int pkills;
int pdeaths;
int gold_looted;
int illegal_pk;
int high_economy;
int low_economy;
};
struct room_index_data
{
ROOM_INDEX_DATA * next;
ROOM_INDEX_DATA * next_sort;
CHAR_DATA * first_person;
CHAR_DATA * last_person;
OBJ_DATA * first_content;
OBJ_DATA * last_content;
EXTRA_DESCR_DATA * first_extradesc;
EXTRA_DESCR_DATA * last_extradesc;
AREA_DATA * area;
EXIT_DATA * first_exit;
EXIT_DATA * last_exit;
ROOM_INDEX_DATA * next_in_area;
ROOM_INDEX_DATA * prev_in_area;
ROOM_INDEX_DATA * next_in_ship;
ROOM_INDEX_DATA * prev_in_ship;
char * name;
int exvnum;
MAP_DATA * map; /* maps */
SHIP_DATA * first_ship;
SHIP_DATA * last_ship;
char * description;
int vnum;
int room_flags;
int room_flags2;
MPROG_ACT_LIST * mpact; /* mudprogs */
int mpactnum; /* mudprogs */
MPROG_DATA * mudprogs; /* mudprogs */
sh_int mpscriptpos;
int progtypes; /* mudprogs */
sh_int light;
sh_int sector_type;
int tele_vnum;
sh_int tele_delay;
sh_int tunnel; /* max people that will fit */
};
struct mob_index_data
{
MOB_INDEX_DATA * next;
MOB_INDEX_DATA * next_sort;
SPEC_FUN * spec_fun;
SPEC_FUN * spec_2;
SHOP_DATA * pShop;
REPAIR_DATA * rShop;
MPROG_DATA * mudprogs;
int progtypes;
char * player_name;
char * short_descr;
char * long_descr;
char * description;
int vnum;
sh_int count;
sh_int killed;
sh_int sex;
sh_int level;
int act;
int affected_by;
sh_int alignment;
sh_int mobthac0; /* Unused */
sh_int ac;
sh_int hitnodice;
sh_int hitsizedice;
sh_int hitplus;
sh_int damnodice;
sh_int damsizedice;
sh_int damplus;
sh_int numattacks;
int gold;
int exp;
int xflags;
int resistant;
int immune;
int susceptible;
int attacks;
int defenses;
int speaks;
int speaking;
sh_int position;
sh_int defposition;
sh_int height;
sh_int weight;
sh_int race;
sh_int hitroll;
sh_int damroll;
sh_int perm_str;
sh_int perm_int;
sh_int perm_wis;
sh_int perm_dex;
sh_int perm_con;
sh_int perm_cha;
sh_int perm_lck;
sh_int perm_frc;
sh_int saving_poison_death;
sh_int saving_wand;
sh_int saving_para_petri;
sh_int saving_breath;
sh_int saving_spell_staff;
int vip_flags;
};
|
"Nihilism makes me smile." | Top |
|
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