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 Entire forum ➜ Area Editor ➜ General ➜ Shopkeepers

Shopkeepers

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Posted by Tribulon   (12 posts)  Bio
Date Reply #15 on Wed 26 May 2004 12:08 AM (UTC)
Message
I have it made as a shopkeeper in Area Editor, but when I start up the MUD I have to use 'makeshop 9000' everytime before she will sell anything. When I type list it says "you can not do that here". Also, I could get the the MUD to create a clan file, but it still would not let me edit it or load it. It saves them as GUI. Is this wrong?

Also, does anyone have the code for a bank, somewhere to store money?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #16 on Wed 26 May 2004 12:29 AM (UTC)
Message
Hmm, I don't use AreaEditor, so I wouldn't know. I build everything on the MUD. You can't edit the clan file, with setclan?

Yes, check out www.mudmagic.com, they should have it there.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Tribulon   (12 posts)  Bio
Date Reply #17 on Sat 29 May 2004 04:29 AM (UTC)
Message
When you say making an actual shop, what do you mean? My MOB has the items it is supposed to sell, but I have to use makeshop on it every time before she will sell anything. I don't really understand how to use opedit, mpedit or any of these. The built in help is not very helpful.

I am trying to make a book that tells a story, how do I make it to where you can read the book while playing the game? I might have made it as a helpfile, but I do not know how to do that either.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #18 on Sat 29 May 2004 05:15 AM (UTC)
Message
Are you actually giving the mob an item, making a reset for the item and mob, having it makeshop, setting the correct shop variables, saving/folding the area, etc.

Thats what I meant by "actual".

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Tribulon   (12 posts)  Bio
Date Reply #19 on Sun 30 May 2004 03:05 AM (UTC)
Message
The MOB does have plenty of items. Unless it saves automatically than I wasn't saving it. This is what happens when I try to use SAVEAREA.

<9999 | 5000 | 5000>-->9006> makeshop 9000
Build: Tiragel: makeshop 9000
Done.

<9999 | 5000 | 5000>-->9006> SAVEAREA
Build: Tiragel: SAVEAREA
You don't have an assigned area to save.

<9999 | 5000 | 5000>-->9006> SAVEAREA 9000
Build: Tiragel: SAVEAREA 9000
Area not found.

<9999 | 5000 | 5000>-->9006> SAVEAREA tribulon.are
Build: Tiragel: SAVEAREA tribulon.are
Area not found.

<9999 | 5000 | 5000>-->9006> sa
The sun rises and a fresh new day begins.

<9999 | 5000 | 5000>-->9006> savearea tribulon
Build: Tiragel: savearea tribulon
Area not found.

<9999 | 5000 | 5000>-->9006> l
Scrooge is here, counting his money leaves north.

<9999 | 5000 | 5000>-->9006> where

Players near you in Tribulon City:
Tiragel (Immortal) Accessory Shop

<9999 | 5000 | 5000>-->9006> savearea tribulon city
Build: Tiragel: savearea tribulon city
Area not found.

<9999 | 5000 | 5000>-->9006>

Note that I have to use Makeshop 9000 everytime I restart the MUD. Am I doing something wrong with SAVEAREA?
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #20 on Sun 30 May 2004 03:19 AM (UTC)
Message
You need to actually assign the area to yourself so the olc recognizes you as an authorized builder with the right to muck around in the area.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Nick Gammon   Australia  (23,169 posts)  Bio   Forum Administrator
Date Reply #21 on Sun 30 May 2004 09:22 PM (UTC)
Message
I have renamed the thread and moved it into the Area Editor section of this forum, as I couldn't see what it had to do with compiling SMAUG.

Try searching the forum for "shop", it seems that is what you are really asking. Try this post:

http://www.gammon.com.au/forum/?bbsubject_id=318

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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