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➜ Area Editor
➜ General
➜ Shopkeepers
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| Posted by
| Tribulon
(12 posts) Bio
|
| Date
| Reply #15 on Wed 26 May 2004 12:08 AM (UTC) |
| Message
| I have it made as a shopkeeper in Area Editor, but when I start up the MUD I have to use 'makeshop 9000' everytime before she will sell anything. When I type list it says "you can not do that here". Also, I could get the the MUD to create a clan file, but it still would not let me edit it or load it. It saves them as GUI. Is this wrong?
Also, does anyone have the code for a bank, somewhere to store money? | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #16 on Wed 26 May 2004 12:29 AM (UTC) |
| Message
| Hmm, I don't use AreaEditor, so I wouldn't know. I build everything on the MUD. You can't edit the clan file, with setclan?
Yes, check out www.mudmagic.com, they should have it there. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| Tribulon
(12 posts) Bio
|
| Date
| Reply #17 on Sat 29 May 2004 04:29 AM (UTC) |
| Message
| When you say making an actual shop, what do you mean? My MOB has the items it is supposed to sell, but I have to use makeshop on it every time before she will sell anything. I don't really understand how to use opedit, mpedit or any of these. The built in help is not very helpful.
I am trying to make a book that tells a story, how do I make it to where you can read the book while playing the game? I might have made it as a helpfile, but I do not know how to do that either. | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #18 on Sat 29 May 2004 05:15 AM (UTC) |
| Message
| Are you actually giving the mob an item, making a reset for the item and mob, having it makeshop, setting the correct shop variables, saving/folding the area, etc.
Thats what I meant by "actual". |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| Tribulon
(12 posts) Bio
|
| Date
| Reply #19 on Sun 30 May 2004 03:05 AM (UTC) |
| Message
| The MOB does have plenty of items. Unless it saves automatically than I wasn't saving it. This is what happens when I try to use SAVEAREA.
<9999 | 5000 | 5000>-->9006> makeshop 9000
Build: Tiragel: makeshop 9000
Done.
<9999 | 5000 | 5000>-->9006> SAVEAREA
Build: Tiragel: SAVEAREA
You don't have an assigned area to save.
<9999 | 5000 | 5000>-->9006> SAVEAREA 9000
Build: Tiragel: SAVEAREA 9000
Area not found.
<9999 | 5000 | 5000>-->9006> SAVEAREA tribulon.are
Build: Tiragel: SAVEAREA tribulon.are
Area not found.
<9999 | 5000 | 5000>-->9006> sa
The sun rises and a fresh new day begins.
<9999 | 5000 | 5000>-->9006> savearea tribulon
Build: Tiragel: savearea tribulon
Area not found.
<9999 | 5000 | 5000>-->9006> l
Scrooge is here, counting his money leaves north.
<9999 | 5000 | 5000>-->9006> where
Players near you in Tribulon City:
Tiragel (Immortal) Accessory Shop
<9999 | 5000 | 5000>-->9006> savearea tribulon city
Build: Tiragel: savearea tribulon city
Area not found.
<9999 | 5000 | 5000>-->9006>
Note that I have to use Makeshop 9000 everytime I restart the MUD. Am I doing something wrong with SAVEAREA?
| | Top |
|
| Posted by
| Meerclar
USA (733 posts) Bio
|
| Date
| Reply #20 on Sun 30 May 2004 03:19 AM (UTC) |
| Message
| | You need to actually assign the area to yourself so the olc recognizes you as an authorized builder with the right to muck around in the area. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | | Top |
|
| Posted by
| Nick Gammon
Australia (23,169 posts) Bio
Forum Administrator |
| Date
| Reply #21 on Sun 30 May 2004 09:22 PM (UTC) |
| Message
| I have renamed the thread and moved it into the Area Editor section of this forum, as I couldn't see what it had to do with compiling SMAUG.
Try searching the forum for "shop", it seems that is what you are really asking. Try this post:
http://www.gammon.com.au/forum/?bbsubject_id=318 |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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