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➜ Area Editor
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➜ MobProgram error message
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| Posted by
| Buck
USA (23 posts) Bio
|
| Date
| Thu 05 Aug 2004 08:25 PM (UTC) |
| Message
| When I load my existing newdark.are I get the following message:
[line 141] "~" - #21005 the Broker: Unknown IF test "carryingvnum" at line 1 of program
Well, if carryingvnum ain't unknown to smaug 1.4a and executes properly in-game. The problem is that if I want to edit that mobprog, AE freezes me with an error message I can't escape from unless I delete the ifcheck or ctrl-alt-del to shut down AE -- very frustrating. Is there any way to disable or defeat this feature so AE just saves what I have in mobprogs, even if it doesn't approve of them? I would really love to solve this because AE lets you duplicate mobs mobprogs included, which is a brilliantly intuitive feature which smaug inexplicably lacks. Thanks in advance for any assistance you can provide :)
|
-Buck.
tbgamecock@yahoo.com
"I am Homer of Borg. Prepare to be assim... ooooo, Doughnuts!" | | Top |
|
| Posted by
| Malelder
(9 posts) Bio
|
| Date
| Reply #1 on Fri 06 Aug 2004 08:41 PM (UTC) |
| Message
| Or is there a way to tell AE that you have new mobprogs? I couldn't find any references to them in the .dat files... (:
| | Top |
|
| Posted by
| Nick Gammon
Australia (23,169 posts) Bio
Forum Administrator |
| Date
| Reply #2 on Sat 07 Aug 2004 07:47 AM (UTC) |
| Message
| I will have to change it to either support that, or allow you to customise them.
However ctrl-alt-del is a bit drastic.
Go the the Edit menu and check "Ignore validation errors".
Then after the message "Unknown IF test ..." you will see another dialog box "Ignore this error? Yes/No". Then click Yes and you can continue editing the area.
I have added this as suggestion #525. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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