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MobProgram error message

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Posted by Buck   USA  (23 posts)  Bio
Date Thu 05 Aug 2004 08:25 PM (UTC)
Message
When I load my existing newdark.are I get the following message:

    [line 141] "~" - #21005 the Broker: Unknown IF test "carryingvnum" at line 1 of program


Well, if carryingvnum ain't unknown to smaug 1.4a and executes properly in-game. The problem is that if I want to edit that mobprog, AE freezes me with an error message I can't escape from unless I delete the ifcheck or ctrl-alt-del to shut down AE -- very frustrating. Is there any way to disable or defeat this feature so AE just saves what I have in mobprogs, even if it doesn't approve of them? I would really love to solve this because AE lets you duplicate mobs mobprogs included, which is a brilliantly intuitive feature which smaug inexplicably lacks. Thanks in advance for any assistance you can provide :)


-Buck.
tbgamecock@yahoo.com
"I am Homer of Borg. Prepare to be assim... ooooo, Doughnuts!"
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Posted by Malelder   (9 posts)  Bio
Date Reply #1 on Fri 06 Aug 2004 08:41 PM (UTC)
Message
Or is there a way to tell AE that you have new mobprogs? I couldn't find any references to them in the .dat files... (:
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Posted by Nick Gammon   Australia  (23,169 posts)  Bio   Forum Administrator
Date Reply #2 on Sat 07 Aug 2004 07:47 AM (UTC)
Message
I will have to change it to either support that, or allow you to customise them.

However ctrl-alt-del is a bit drastic.

Go the the Edit menu and check "Ignore validation errors".

Then after the message "Unknown IF test ..." you will see another dialog box "Ignore this error? Yes/No". Then click Yes and you can continue editing the area.

I have added this as suggestion #525.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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