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➜ Area Editor
➜ General
➜ Forest Generator
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| Posted by
| Magnefikko
Poland (38 posts) Bio
|
| Date
| Thu 29 Sep 2005 05:47 PM (UTC) |
| Message
| Hello!I need make a Forrest Generator-Manual creation of Forest if it is highway crucifying.
I hawe 3 Questions , but it needs possible answer on optional from they ...
1. Program would be good solution in not far too C, because it is necessary to fit generated code for code of Area in Smaug.But if somebody has ready code...I'm will be thankful :-)
2. If it from level of Imm in Smaug give make simply or from Area Editor?
3. Can some program exist in this style but already?:-) |
Five'o clock-wisky and tea :-) | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #1 on Fri 30 Sep 2005 01:44 PM (UTC) |
| Message
| 1. I have never seen an area generator before.
2. I do not understand.
3. Like I said, I have never seen an area generator before. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
|
| Posted by
| Nick Gammon
Australia (23,169 posts) Bio
Forum Administrator |
| Date
| Reply #2 on Sat 08 Oct 2005 12:30 AM (UTC) |
| Message
| I have heard of people that generate wilderness areas etc. using some sort of automated random room generator. It would be highly dependent on the sort of rooms you want, the paths between them, the description etc.
I suggest that if you need to ask how to write one then you probably shouldn't be trying. The area files themselves are text files you can decode with a bit of reference to the SMAUG load/save routines, which is what I did when writing the area editor. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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