I don't really understand the problem here.
MUSHclient (like other clients) will still work fine on "ordinary" MUDs, and will render < and > characters in the usual way. No problem.
However if the MUD sends out the "MXP negotiation sequence" which advertises that it is going into "MXP mode" then it should then (and only then) convert < and > into < and >.
The whole idea here is that some MUDs, not all of them, will support MXP. Those that do will negotiate (using telnet sequences as documented in the MXP spec) to see if the client supports MXP. If so, both server and client switch to "MXP mode" and then the client expects the server to render < and > as < and > to avoid confusion with the HTML-like MXP tags.
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Also, using < and &rt assumes all clients will support them. The only way to really 'fix' the problem that way would be the make the mud aware of MXP and most people I have talked to about it just don't see the point.
No, only after the client agrees it will support it.
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And by doing it 'right', does that imply that everyone that created a mud prior to MXP did it wrong? Huzzah, for creating an option that is backward compatible! Must be a Micro$loth design. ;) lol
No, but if the MUD claims to support MXP, then it should support it properly, as per the MXP spec. It is backwards compatible, because if you don't support MXP then both the client and server do things "the old way".
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Guess my basic problem is that they chose to mimic HTML tags and use a symbol that has been in common use for a very long time to do something that is not completely compatible with existing games. Yes <> makes a nice bracket of a command, but almost no mud/ansi based game, etc. I have ever seen does not use it.
Sounds like you might have forced MUSHclient into "MXP mode". Then you might have these problems. On the MXP/Pueblo configuration page, just set "Use MXP" to "On command", not "always".
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Unfortunately the only mud I have found that claims active support of it seems to have also been designed by someone that has no sense of style, over uses colors (not even non-ansi ones) and generally made me want to leave within the first 2 rooms.
Some I have seen are a bit like that, yes. Have you tried "Blood Moon"?
IP: lark.crodo.com
Port: 1313
That uses MXP extensively and has pretty reasonable colours. MXP actually works well there, they have hyperlinks for objects on the ground, your inventory, help topics and so on.
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