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➜ MUSHclient
➜ General
➜ Trigger based on whether or not a trigger is active
Trigger based on whether or not a trigger is active
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Posted by
| ErockMahan
(81 posts) Bio
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Date
| Wed 14 Feb 2007 07:50 PM (UTC) |
Message
| To explain what I'm doing:
I want to set up a trigger that will go something like this:
(I send "attack beast")
Trigger activates - GetInfoAboutTrigger "punch" -
Is "punch" active?
If yes, send "punch"
If no, send ""
Is "kick" active?
If yes, send "kick"
If no, send ""
I know there is a real command that is the equivalent to "GetInfoAboutTrigger" (which I just made up, for those of you who don't know), but I haven't been able to figure it out at all. | Top |
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Posted by
| Shaun Biggs
USA (644 posts) Bio
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Date
| Reply #1 on Thu 15 Feb 2007 10:37 AM (UTC) Amended on Thu 15 Feb 2007 10:38 AM (UTC) by Shaun Biggs
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Message
| http://www.gammon.com.au/scripts/function.php
The above link is a list of all the scripting functions of MUSHclient. It's an invaluable resource. As to how to use this, the next example is in Lua, but pick whatever language you are most comfortable with. Just put it in the send field, and make sure the "send to" selector is set to script. I personally would get rid of the send( "" ) parts.
if GetTriggerInfo( "punch", "enabled" ) == 1 then
send( "punch" )
else
send( "" )
end -- check for punch
if GetTriggerInfo( "kick", "enabled" ) == 1 then
send( "kick" )
else
send( "" )
end -- check for kick
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It is much easier to fight for one's ideals than to live up to them. | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #2 on Fri 16 Feb 2007 04:06 AM (UTC) |
Message
| |
Posted by
| ErockMahan
(81 posts) Bio
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Date
| Reply #3 on Fri 16 Feb 2007 02:56 PM (UTC) |
Message
| Yup, you got what I was after:
if GetTriggerInfo ("punch1", 8) = 1 then
send ("punch")
else
send ("")
end if
I may remove the 'else' part of that, but it works fine otherwise! | Top |
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