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 Entire forum ➜ MUSHclient ➜ General ➜ Problem with Trigger Sequence

Problem with Trigger Sequence

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Posted by WillFa   USA  (525 posts)  Bio
Date Thu 21 Aug 2008 08:35 PM (UTC)

Amended on Thu 21 Aug 2008 08:53 PM (UTC) by WillFa

Message
I have 2 triggers:
<triggers>
  <trigger
   back_colour="8"
   bold="y"
   enabled="y"
   expand_variables="y"
   group="Hits"
   match="^You (?P&lt;NewVerb&gt;.+) @!Enemy(?P&lt;NewPredicate&gt;.+)$"
   match_back_colour="y"
   match_bold="y"
   match_inverse="y"
   match_italic="y"
   match_text_colour="y"
   name="NewVerb"
   regexp="y"
   script="ParseNewDamageEmote"
   sequence="130"
   text_colour="13"
  >
  </trigger>
  <trigger
   back_colour="8"
   bold="y"
   enabled="y"
   expand_variables="y"
   group="Hits"
   match="^You (?P&lt;DamageVerb&gt;@!DamageVerb) (?P&lt;EmoteRemainder&gt;.+)$"
   match_back_colour="y"
   match_bold="y"
   match_text_colour="y"
   name="Verb"
   regexp="y"
   script="GetCritterName"
   sequence="100"
   text_colour="13"
  >
  </trigger>
</triggers>


Trace shows that if Verb is left at 100, NewVerb fires first no matter what its value (101-1000). Changing Verb to 99 and NewVerb to 100 gives the desired effect. Does it only check against a trigger sequence if it is other than the default?
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #1 on Thu 21 Aug 2008 09:18 PM (UTC)
Message
No. Why would I do that? How would I do that? Check sequence 100 first and 1 next?

My guess is you actually have other triggers, some of which are sequence 100 and they are firing first and upsetting your match sequence.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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