Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Extra Flags
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| Zelse_007
(9 posts) Bio
|
Date
| Sun 17 Mar 2002 07:51 PM (UTC) |
Message
| I wanted to know how one sets the "Magic Flags" on an object, the ones in the field that appear on an ostat.
The reason being I dont want to/dont have the memory to/dont know how to
add new bitvectors to the mud OBJECTFLAGS and want to add support for the ANTI_MYNEWCLASS flags, I know to do that I have to add a thing in the #DEFINE under magic flags (IE #DEFINE BV07 "ANTI_NECROMANCER")
and add to the get/put functions in ACT_OBJ.c and add to the builder commands, but how exactly would one set these flags once added to the code? | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
7,539 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top