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➜ MUSHclient
➜ General
➜ trouble playing sound
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Posted by
| Shwick
(21 posts) Bio
|
Date
| Mon 31 May 2010 06:40 PM (UTC) Amended on Mon 31 May 2010 08:22 PM (UTC) by Shwick
|
Message
|
whenever i play a sound using world.Sound('bomb_x.wav') in my trigger, it just plays a beep not the sound
it returns 0, meaning eOk
i know the path is right b/c i tried it in a different standalone trigger
| Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #1 on Mon 31 May 2010 10:14 PM (UTC) |
Message
| I don't see a path there (just a file name). When you used it in a trigger it would have stored the full path to the sound file.
Also, the sound file should have the properties:
- "Wave" file (ie. ending in .wav)
- Audio sample size: 16 bit
- Channels: 2
- Audio sample rate: 22 kHz
- Audio format: PCM
You can use programs like Audacity (which is free) to convert sound files from one format to another.
http://audacity.sourceforge.net/ |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Shwick
(21 posts) Bio
|
Date
| Reply #2 on Tue 01 Jun 2010 01:36 AM (UTC) |
Message
| thanks it was in the wrong format
audacity got it converted | Top |
|
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