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➜ MUSHclient
➜ General
➜ If/then statements with strings
If/then statements with strings
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Posted by
| Ivalos
(1 post) Bio
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Date
| Thu 05 Aug 2010 08:05 PM (UTC) |
Message
| Right now, I have a trigger for my prompt that makes me sip/etc.
I'm trying to make my character stand if he's ever prone, and I got this far:
Trigger: ^\(h: (1?[0-9][0-9])% m: (1?[0-9][0-9])%\) [(p?)(e?b?c?x?s?)]$
SetVariable ("prone", "%3")
if @prone == 'p' then
Send("handspring")
end
and that's not working. I'm worthless at coding. | Top |
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Posted by
| David Haley
USA (3,881 posts) Bio
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Date
| Reply #1 on Thu 05 Aug 2010 08:17 PM (UTC) |
Message
| What exactly do you mean by "not working"? What kind of error message are you getting? etc.
Try: GetVariable("prone") instead of @prone. If memory serves, @<var> substitutions are done only once, at the entrance of the script, so since you set the variable you can't use @prone.
Or, try: if "%3" == 'p' |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
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Date
| Reply #2 on Thu 05 Aug 2010 08:17 PM (UTC) Amended on Thu 05 Aug 2010 08:20 PM (UTC) by Twisol
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Message
| (EDIT: Haley-ninja'd :( )
You've hit a pretty common gotcha, actually. The Send code is pre-processed before it's run as Lua code. The @var and %wildcard syntax is not part of Lua, and MUSHclient replaces them with their true values before running the code. So in your code, @prone is actually retrieved before you set it.
Just use GetVariable("prone") or "%3" instead of @prone:
SetVariable ("prone", "%3")
if "%3" == 'p' then
Send("handspring")
end
-- Or this:
SetVariable ("prone", "%3")
if GetVariable("prone") == 'p' then
Send("handspring")
end
There's also another problem in your code: @ and % identifiers are inserted directly into the code, so if we assume that @prone does contain the letter p, it would look like this before going into Lua:
SetVariable ("prone", "%3")
if p == 'p' then
Send("handspring")
end
It looks like p is a variable, not a string. So you need to quote @ and % identifiers yourself if you're going to use them as strings:
SetVariable ("prone", "%3")
if "%3" == 'p' then
Send("handspring")
end
Final nitpick: Make sure you use double quotes "" instead of single quotes '' when quoting the @/% identifiers. If a variable contains a double quote, MUSHclient will escape it for you so it doesn't cause a script error (because Lua will think the string ended early). I don't believe it does the same with single quotes, so you need to make sure you use the doubles! |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #3 on Thu 05 Aug 2010 09:36 PM (UTC) |
Message
|
Twisol said:
Final nitpick: Make sure you use double quotes "" instead of single quotes '' when quoting the @/% identifiers. If a variable contains a double quote, MUSHclient will escape it for you so it doesn't cause a script error (because Lua will think the string ended early). I don't believe it does the same with single quotes, so you need to make sure you use the doubles!
Twisol is right - only double-quotes are fixed up. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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