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I'm current working on a chinese lpmud mudlib that outputs UTF-8, which is working fine after select UTF-8 in output setting, but when I want to type something in UTF-8 , it only send garbagled input. (type english is fine)
I thought (hoped?) that was working, but it's hard for me to test. I thought someone had that working, but I'm not so sure now. It's not a Unicode application, and the UTF8 in the output window is done "manually" if that flag is on.
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also.. text selection / text wrapping sometime result in "half characters" in utf-8 mode too. (this happens even without utf-8, since gbk is 2 ascii character wide, selection apparently allows to select half character. same applies to wrapping)
That shouldn't happen because it only wraps on a space, and UTF-8 has the high-order bit set for non-ASCII characters. Do you have an example? Screenshot and packet debug would be helpful.
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Also, is there plan to support ANSI positioning codes? like clear screen, set position etc.
No, that has been discussed many times. It isn't practical because of the way triggers, logging, etc. work.
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MUSHClient is the default choice for many chinese mud player now, thanks again for making it available.
I'm glad to hear that. How is it working though if you can't type in Chinese?
Have you done the localization? See this post:
http://www.gammon.com.au/forum/?id=7953
You should be able to get the menus, dialogs, etc. into Chinese. Also the internal messages used by the client. That post explains it all.
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