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EnableTimer false true at_time Over time will not cancel

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Posted by Flyme   (1 post)  [Biography] bio
Date Tue 11 Jun 2013 01:09 AM (UTC)
Example :
now time 7:55
add a timer ,<at the time> 8:00:00 ,Enabled, <label> test ,<send> say hello ,ok
Game --> immediate EnableTimer("test",false) run

now time 8:01

Game --> immediate EnableTimer("test",true) run

world say hello? Over time will not cancel´╝č
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Posted by Nick Gammon   Australia  (21,651 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Tue 11 Jun 2013 04:44 AM (UTC)
Timers do not necessarily fire at the exact moment you specify (the client may be busy doing other things) so they fire at or after the time you requested.

To work around this you must reset the timer so its fire time is recalculated.


EnableTimer ("test", true)
ResetTimer  ("test")

If you do this in the immediate window they must be done together or the timer will fire before you reset it. eg.

EnableTimer ("test", true); ResetTimer  ("test")

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


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