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Variables wiped on Reinstall

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Posted by Mat   (14 posts)  [Biography] bio
Date Tue 27 May 2014 01:54 PM (UTC)
Message
I modified the Reconnect plugin to fit the mud I play, but when I SetVariable and Reinstall the plugin, the variable is no longer there. Before I Reinstall GetVariable does bring them back, but Reinstall for whatever reason wipes the variables clean.
On my VBScript plugin the variables remain throughout Reinstall, so I can't understand what I'm doing wrong here.
Please let me know if you know what it is:


<?xml Version="1.0" encoding="UTF-8"?>
<!DOCTYPE muclient [
  <!ENTITY interval "5" >
  <!ENTITY quit_command "quit" >
  <!ENTITY Connect_command "connect" >
  <!ENTITY noconnect_command "NOCONNECT" >
]>

<!-- Plugin "Reconnecter" generated by Plugin Wizard -->

<!--
1. Change the entity above "interval" to be the number of seconds
between retries.

2. Change the entity above "quit_command" to be the command you
type to quit (eg. quit, QUIT, @quit or whatever)

3. Change the entity above "Connect_command" to be the command you
type to enable connection checking.

4. Change the entity above "noconnect_command" to be the command you
type to disable connection checking.

-->

<muclient>
<plugin
   name="Reconnecter"
   author="Nick Gammon"
   id="dc8cb4a314674db813c12c90"
   language="Lua"
   purpose="Reconnects when disconnected"
   date_written="2007-12-12 11:30:00"
   requires="3.80"
   version="2.0"
   >
<description Trim="y">
<![CDATA[
This plugin will automatically reconnect you when you are disconnected, at a user-configurable interval (say, every 5 seconds)
]]>

Reconnecter:Help - this Help screen

&Connect_command;  - enable reconnection (eg. after using &noconnect_command;)

&noconnect_command; - disable reconnection (eg. if you are leaving the PC)

</description>

</plugin>


<!--  Timers  -->

<timers>
  <timer name="ConnectCheckTimer" 
         script="OnConnectCheckTimer" 
         second="&interval;" 
         active_closed="y" 
         enabled="y">

  </timer>
</timers>

<!--  Aliases  -->

<aliases>
  <alias
   script="OnQuit"
   match="&quit_command;"
   enabled="y"
  >
  </alias>

  <alias
   script="OnConnect"
   match="&Connect_command;"
   enabled="y"
  >
  </alias>
  <alias
   script="OnNoConnect"
   match="&noconnect_command;"
   enabled="y"
  >
  </alias>
  <alias
   script="setCharNum"
   match="setchar *"
   enabled="y"
  >
  </alias>
  <alias
   script="getCharNum"
   match="getchar"
   enabled="y"
  >
  </alias>
</aliases>

<!--  Script  -->


<script>
<![CDATA[
--Set your character name, password and the number selection for your char on login

local charName, charPass, charNum
charName = "***"
charPass = "***"
charNum = 2

function setCharNum (name, line, wildcards)
	charNum = wildcards[1]
	Note ("Character Number set to: " .. charNum)
	SetVariable ("char", charNum)
end

function getCharNum (name, line, wildcards)
	Note(charNum)
	for k, v in pairs (GetVariableList()) do 
	    Note (k, " = ", v) 
	end
end


local retry, did_quit, temp

retry = 0
did_quit = false

function OnConnectCheckTimer (sName)
  
  --
  --  If currently connecting, leave it to do that ...
  --
  
  if GetInfo (107) then 
    return
  end -- if
  
  
  --
  --  If currently connected, we don't need to check any more
  --
  
  if IsConnected () then
    Note "World is connected, disabling disconnection check"
    EnableTimer (sName, false)
    return
  end -- if
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Posted by Mat   (14 posts)  [Biography] bio
Date Reply #1 on Tue 27 May 2014 01:54 PM (UTC)
Message

  
  --
  --  If deliberate quit, we don't need to check any more
  --
  if did_quit then
    Note "Deliberate quit, disabling disconnection check"
    EnableTimer (sName, false)
    return
  end -- if
  
  --
  --  OK, we need to Connect now ...
  --
  
  retry = retry + 1
  
  Note ("Connecting to world, attempt # " .. retry)
  Connect ()

end -- function

function OnPluginDisconnect ()
  --
  --  If deliberate quit, we don't need to enable the connection check
  --
  
  if did_quit then  
    return
  end -- if
  
  --
  --  We have been disconnected, we need to try connecting again
  --

  Note "Connection checker enabled"
  EnableTimer ("ConnectCheckTimer", true)
  
end -- function

function OnPluginConnect ()
  
	--
	--  Now we are connected, no need to keep trying to Connect
	--
	retry = 0
	EnableTimer ("ConnectCheckTimer", false)
	if IsTrigger("logging_in") == 0 then
		EnableTrigger ("logging_in", true)
	else
		AddTrigger("logging_in", "Players Online: d*", "", 33, custom_colour.Custom15, 0, "", "loggingIn")
	end
	if IsTrigger("logging_in2") == 0 then
		EnableTrigger ("logging_in2", true)
	else
		AddTrigger("logging_in2", ".*That character is already playing.", "y", 33, custom_colour.Custom15, 0, "", "")
	end
	if IsTrigger("logging_in3") == 0 then
		EnableTrigger ("logging_in3", true)
	else
		AddTrigger("logging_in3", ".*You already have a different character in the game.", "", 33, custom_colour.Custom13, 0, "", "addCharNum")
	end
	if IsTrigger("logging_in4") == 0 then
		EnableTrigger ("logging_in4", true)
	else
		AddTrigger("logging_in4", ".*That is not an option!", "", 33, custom_colour.Custom13, 0, "", "resetCharNum")
	end
	--
	--  No deliberate quit yet
	--
	  
	did_quit = false
    
end -- function

function loggingIn (name, line, wildcards)
	EnableTrigger ("logging_in", false)
	EnableTrigger ("logging_in2", false)
	EnableTrigger ("logging_in3", false)
	EnableTrigger ("logging_in4", false)
	Send (charName)
	Send (charPass)
	
	Send (charNum)
end

function addCharNum (name, line, wildcards)
	charNum = charNum + 1
	SetVariable ("char", charNum)
end

function resetCharNum (name, line, wildcards)
	charNum = 1
	SetVariable ("char", charNum)
end

function OnPluginInstall ()
  DoAfterNote (1, "Connection checker installed.")
  DoAfterNote (1, "")
  DoAfterNote (1, "Use 'setchar *' to set the character number to login to.")
  
	for k, v in pairs (GetVariableList()) do 
	    Note (k, " = ", v) 
	end
	temp = GetVariable ("char")
	if temp ~= charNum and temp ~= nil then
		charNum = temp
	else
		SetVariable ("char", charNum)
	end
	SetVariable ("char2", "blah")
	SetVariable ("char3", "blah2")
	SetVariable ("char4", "blah3")
	SetVariable ("char5", "blah4")
	Note(temp)
	Note(charNum)
end -- function

function OnPluginEnable ()
	for k, v in pairs (GetVariableList()) do 
	    Note (k, " = ", v) 
	end
end
]]>

function OnQuit (sName, sLine, wildcards)
  --did_quit = true
  Send ("&quit_command;") --  Send to world so it does it
  Note "Deliberate quit (&quit_command;), reconnect disabled"
end -- function

function OnConnect (sName, sLine, wildcards)
  Note "Connection checker enabled"
  EnableTimer ("ConnectCheckTimer", true)
  did_quit = false
end -- function

function OnNoConnect (sName, sLine, wildcards)
  Note "Connection checker disabled"
  EnableTimer ("ConnectCheckTimer", false)
  did_quit = true
end -- function


</script>


<!--  Plugin Help  -->

<aliases>
  <alias
   script="OnHelp"
   match="Reconnecter:Help"
   enabled="y"
  >
  </alias>
</aliases>

<script>
<![CDATA[
function OnHelp (sName, sLine, wildcards)
  Note (GetPluginInfo (GetPluginID, 3))
end -- function
]]>
</script> 

</muclient>
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Posted by Mat   (14 posts)  [Biography] bio
Date Reply #2 on Tue 27 May 2014 02:21 PM (UTC)
Message
I apologize, I should search more in depth before asking a question.
I found the answer in another post in this forum.

The plugin didn't have 'save_state="y"' at the top.
Fixed now.
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