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 Entire forum ➜ MUSHclient ➜ General ➜ Creating a henchman

Creating a henchman

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Posted by Oblisgr   (123 posts)  Bio
Date Fri 03 Jun 2016 06:46 PM (UTC)
Message
I have created an NPC.
I defined all kind of stats.
I put npc and sentinel flags.
By mobprog I make him follow me group with me.
Then we start wandering.
If I attack a neutral mob, my henchman will stop following me and start hitting me.
If an aggressive mob attacks me first, my henchman (again) will stop unfollowing me start hitting me.

Do I miss something?
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #1 on Sun 05 Jun 2016 12:47 AM (UTC)
Message
2 possibilities come to mind:
a) you set the henchmen as helper
b) you didn't have it set itself as charmed when you had it follow you

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Oblisgr   (123 posts)  Bio
Date Reply #2 on Sun 05 Jun 2016 07:09 PM (UTC)
Message
To charm the hencman means that they players should get
the charm person spell from the start. An if the henchman is charmed, it means that there will be a duration that will be like this.

How i set the henchman as helper?
I dont know this
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #3 on Tue 07 Jun 2016 01:01 AM (UTC)
Message
You need to have a look at the pet functions since what it seems like you're trying to do is reinvent that particular feature.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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