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 Entire forum ➜ MUSHclient ➜ Bug reports ➜ 5.03 Mud still online, was playing, cant connect

5.03 Mud still online, was playing, cant connect

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Posted by Async   (2 posts)  Bio
Date Wed 30 Nov 2016 12:01 PM (UTC)
Message
I was playing Discworld for several hours, then suddenly the connection crashed. it came up with an initial error about the buffer being 99.9% full, now I cant connect at all. I have tried to reboot the pc. Now I get this message:

Unable to connect to "Discworld", code = 10060 (Connection timed out)

Error occurred during phase: Connecting to world: 82.68.167.69, port 4242

I was playing just fine for several days on this version of Mushclient with no problems. there is no problem with my firewall etc:

The Discworld mud is still online as I am able to telnet, connect and play with no problems, including speaking to other players who have no problems. The uptime command on Discworld says the game has been online for 6 days.

The buffer said it had a max of 5000 lines, is there a way to increase it?. I don't believe I used that many and I wasn't doing much.

Re-installing 5.03 did not fix the error, could the problem exist in one of the other apps mush uses. the connect screen says:

Using: Lua 5.1.4, PCRE 8.39, PNG 1.6.23, SQLite3 3.13.0, Zlib 1.2.8

Thank You.

Darren

PS. Sorry for the long post :)
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #1 on Wed 30 Nov 2016 08:33 PM (UTC)
Message
Quote:

it came up with an initial error about the buffer being 99.9% full


What buffer? You don't normally get a message like that.

Quote:

The buffer said it had a max of 5000 lines, is there a way to increase it?. I don't believe I used that many and I wasn't doing much.


You can increase it to 500000 lines in the world configuration -> Output section. In any case, restarting the client would empty the buffer.

Quote:

Re-installing 5.03 did not fix the error, could the problem exist in one of the other apps mush uses. the connect screen says: ...


They are just built-in libraries. I can't think of why this would happen unless your firewall suddenly wouldn't let MUSHclient connect. Check your firewall rules.

Also try installing into a different place. Reinstalling may be re-using your global settings, or something failing because of file permissions. Under recent versions of Windows people may have problems unless they install in some place like "Documents" or the Desktop.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Async   (2 posts)  Bio
Date Reply #2 on Wed 30 Nov 2016 11:38 PM (UTC)
Message
Formatting my computer seems to have fixed the problem. I guess it was limited to my computer, windows 10 bug perhaps. sorry to inconvenience you.
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Posted by Gsmith   (14 posts)  Bio
Date Reply #3 on Fri 02 Dec 2016 01:04 PM (UTC)
Message
Async said:

Formatting my computer seems to have fixed the problem. I guess it was limited to my computer, windows 10 bug perhaps. sorry to inconvenience you.


Discworld MUD was having connection issues on IPV4 on the 30th November (when you posted) - all day. Random clients/connections were working, while others weren't. Some people could connect via the Decafmud web client, others couldn't, etc.

Connecting via IPV6 seemed to fix this. You can do this via a proxy address set up by the Disc admins by simply connecting to:
disctemp.starturtle.net
Instead of the usual discworld.starturtle.net address.

I actually have my connection permanently set to "disctemp", and have never had issues with it. It may be better to stick to disctemp and then IF that has problems, only then try going back to the normal address.

Most of the connection issues were sorted out by late evening on the 30th (probably by the time you re-formatted), though there's been a few hiccups since.
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