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Posted by
| David B
USA (80 posts) bio
|
Date
| Wed 05 Mar 2003 08:34 AM (UTC) |
Message
| All righty I'm almost done with the majority of the scripts and stuff i'm doing for the mud I play, I was wondering how I would save them as plugins?
Also there are certain configs I prefer when I create a new world, I was wondering what the easiest way to create a generic world template is.
I have tried saving a generic world name, and basing everything off that, the problem with that is it doesn't save as the name i want, it still comes up as something else.
There must be an easier way to do this. |
My code(with a LOT of Nicks help) to fame:
sub OnAutoCombo (TriggerName, TriggerLine, arrWildCards)
dim AutoCombo
AutoCombo = split (arrWildCards (1))
Dim i, attack
for i=lbound (AutoCombo ) to ubound (AutoCombo )
Select Case AutoCombo (i)
case "rp" attack = "punch right"
case "lp" attack = "punch left"
case "s" attack = "sweep"
case "r" attack = "roundhouse"
case else attack = "" ' unknown attack type
End Select
if i = ubound (AutoCombo ) then
world.send "throw " + world.getvariable ("attacker") + " down"
else
world.send attack + " " + world.GetVariable ("attacker")
end if
next
end sub
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|
Posted by
| Nick Gammon
Australia (22,973 posts) bio
Forum Administrator |
Date
| Reply #1 on Wed 05 Mar 2003 10:55 PM (UTC) |
Message
| I think there are some posts about using the Plugin creation wizard. See if you can find them.
Basically invoke the wizard, select or deselect as appropriate all the relevant triggers, aliases, timers, variables and pieces of script for the plugin, and then save it. This removes them from the world file. Repeat until all plugins are saved.
As for the generic world, first using a "standard" world and basing it off that should work. Alternatively, explore using the "include" directive inside your world file. See a plugin for example syntax. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
|
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