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include VBscript files not getting called
include VBscript files not getting called
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Posted by
| El_cerrito
USA (5 posts) bio
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Date
| Fri 13 Jun 2003 05:48 AM (UTC) |
Message
| I included my aliases and trigs with includes statements and everything loads fine and mostly runs good. But none of my alias/trig calls to scripts seems to return anything? Is there some trick to including the .vbs file? I have the variable
script_filename="C:\MudName\scripts_MudName.vbs"
set and pointing in the right place. And when I open the script editor the scripts are there but none of the calls go through.
Any advice?
Tom
PS. When I had the aliases/trigs loaded in the world files the calls to scripts worked.
PPS. I am not getting any errors on the world file load. | top |
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Posted by
| Nick Gammon
Australia (22,973 posts) bio
Forum Administrator |
Date
| Reply #1 on Fri 13 Jun 2003 06:03 AM (UTC) |
Message
| Looking at your PS I'm not sure what you are doing.
Are the aliases in a plugin or the main world? Is scripting enabled? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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Posted by
| El_cerrito
USA (5 posts) bio
|
Date
| Reply #2 on Fri 13 Jun 2003 02:32 PM (UTC) |
Message
| oh flying monkey fargle, Nick, you are right I don't have scripts enabled after I remade all of the separate character 'world' files.
Would it be possible to <include> the various common world variables/constants in my numerous character world files? That way I could avoid the problem above by <including> my most common world settings across all of my chars. Sorry for the bumbleheadedness, I thought I set that value in the world files already.
Whoops, thanks again,
Tom | top |
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Posted by
| Nick Gammon
Australia (22,973 posts) bio
Forum Administrator |
Date
| Reply #3 on Fri 13 Jun 2003 10:33 PM (UTC) Amended on Tue 20 Nov 2007 04:17 AM (UTC) by Nick Gammon
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Message
| Yes, you can do that.
This has worked for me, doing something like this:
Your main world file would contain the things specific to that world, and include the rest, like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE muclient>
<muclient>
<!-- settings for this world -->
<world
name="SMAUG"
port="4000"
site="smaug.org"
> <!-- end of general world attributes -->
</world>
<!-- standard settings -->
<include name="C:\MUSHclient\worlds\include.xml" />
</muclient>
The include file mentioned above would then have the other "standard" stuff, like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE muclient>
<muclient>
<world
player="Nick_Gammon"
script_editor="notepad"
script_language="VBscript"
script_prefix="/"
enable_scripts="y"
wrap="y"
wrap_column="80"
write_world_name_to_log="y"
> <!-- end of general world attributes -->
</world>
</muclient>
I have only used a subset here to save space, but that is the general idea. It may not work perfectly for macros, triggers, etc. but for the main world settings, like scripting enabled, it should work.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
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