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➜ SMAUG
➜ Compiling the server
➜ making all newbies nutrol
making all newbies nutrol
|
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Posted by
| Lloyd graham
Canada (13 posts) Bio
|
Date
| Fri 22 Oct 2004 11:58 PM (UTC) |
Message
| Ok I have been trying to edit my code so that all newbies are neutral but I don’t know what IM doing wrong but I need help
What I have done ( I know it is very wrong lol )
Nanny_Fun(HANDLE_CON_GET_ALIGNMENT)
{
CharData *ch = CH(d);
ch->alignment = 0;
d->connected = CON_GET_TIMEZONE;
return;
}
The old NANY
Nanny_Fun(HANDLE_CON_GET_ALIGNMENT)
{
CharData *ch = CH(d);
switch (toupper(argument[0]))
{
case 'G':
d_println(d, "{cYou are now {Wgood{c.{x");
ch->alignment = 750;
break;
case 'N':
d_println(d, "{cYou are now {Yneutral{c.{x");
ch->alignment = 0;
break;
case 'E':
d_println(d, "{cYou are now {Revil{c.{x");
ch->alignment = -750;
break;
default:
d_println(d, "{cThat's not a valid alignment.{x");
d_println(d,
"{cWhich alignment ({WG{c)ood/({WN{c)eutral/({WE{c)vil? {x");
return;
}
send_deity_info(d);
d_println(d, "{cWhat deity would you like to worship?{x");
d->connected = CON_GET_DEITY;
return;
}
If you could just give me a hint I would be happy because IM stumped | Top |
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Posted by
| Greven
Canada (835 posts) Bio
|
Date
| Reply #1 on Sat 23 Oct 2004 12:17 AM (UTC) |
Message
| To help you with whats wrong, you need to tell us whats actually happening, since that looks "ok", but maybe not what you wanted. |
Nobody ever expects the spanish inquisition!
darkwarriors.net:4848
http://darkwarriors.net | Top |
|
Posted by
| Lloyd graham
Canada (13 posts) Bio
|
Date
| Reply #2 on Sat 23 Oct 2004 12:49 AM (UTC) |
Message
| Ok what is happening is that it compiles, but when you make a new chare it ether will sending info to the new char just before you go to get your alignment, or it will create but when you use the score command the mud will crash and the new char will be lost. it seems that it isn’t actually setting the player to a alignment of neutral. | Top |
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Posted by
| Greven
Canada (835 posts) Bio
|
Date
| Reply #3 on Sat 23 Oct 2004 01:48 AM (UTC) |
Message
| Oh, that looks like it may have to do with the fact that you are not setting the characters Deity, as you are skipping that step. Maybe include this:send_deity_info(d);
d_println(d, "{cWhat deity would you like to worship?{x");
d->connected = CON_GET_DEITY;
return;
Instead of d->connected = CON_GET_TIMEZONE;
return;
}
|
Nobody ever expects the spanish inquisition!
darkwarriors.net:4848
http://darkwarriors.net | Top |
|
Posted by
| Lloyd graham
Canada (13 posts) Bio
|
Date
| Reply #4 on Sat 23 Oct 2004 05:55 AM (UTC) |
Message
| Yep looks like that was the problem so seems I need to get rid of the whole deity thing at the same time I was hoping to take smaller steps doing it all one at a time lol but this will do
PS thanx I was totally looking in the wrong place
| Top |
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Posted by
| Dralnu
USA (277 posts) Bio
|
Date
| Reply #5 on Fri 08 Apr 2005 03:52 AM (UTC) |
Message
| You could set a mprog at the starting room to mset their align to 0... | Top |
|
Posted by
| Nick Gammon
Australia (23,140 posts) Bio
Forum Administrator |
Date
| Reply #6 on Sun 10 Apr 2005 06:09 AM (UTC) |
Message
| These posts are really relevant to "compiling SMAUG", so I have moved them. You will get a better response if you post to the correct part of the forum. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
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