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Capturing number of certain vials and sending a world.note

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Posted by Natasi   (79 posts)  [Biography] bio
Date Sun 20 Feb 2005 03:30 AM (UTC)

Amended on Sat 26 Feb 2005 09:17 PM (UTC) by Nick Gammon

Ok, trying to set it so when I check my vial list I receive a world.note telling me how many of each vial type I have....for example...I type POTIONLIST and I would see this...

Id       Vial                           Potion                   Sips   Months 
9402     a sapphire vial                a melancholic purgat        9       51
10969    a coral vial                   a sanguine purgative       30       22
11582    a ruby vial                    a potion of allheale       55       81
14275    a ruby vial                    a potion of allheale       60       81
18626    a coral vial                   a sanguine purgative       50       22
20883    a vial                         a potion of frost           5       30
61868    a ruby vial                    a potion of healing        60       56
Type MORE to continue reading. (97% shown)
3583h, 2793m, 2779e, 10p ex-
54854    a ruby vial                    a potion of healing        60       61
Total Vials: 8

and I want a world.note that shows something like this, which would also catch vials I'm missing....

Healing 2
Melancholic 1
Sanguine 2
Allheale 2
Frost 1
Quicksilver 0
Mana 0
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Posted by Natasi   (79 posts)  [Biography] bio
Date Reply #1 on Sun 20 Feb 2005 03:31 AM (UTC)
hmmm, it kinda crunched those together...it' usually spaced out pretty well in the Mud
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Posted by Meerclar   USA  (733 posts)  [Biography] bio
Date Reply #2 on Sun 20 Feb 2005 05:33 AM (UTC)

Amended on Sun 20 Feb 2005 05:34 AM (UTC) by Meerclar

Need a [code] tag if you want to keep proper spacing, the forum is designed to strip whitespace otherwise.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
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Posted by Natasi   (79 posts)  [Biography] bio
Date Reply #3 on Mon 21 Feb 2005 02:35 PM (UTC)
Ok, I rememebr working in OLC and it seemed alot like VBscript. There was a way there to set up a capture that would have a variable it would update everytime another number was added....so when it sees the first vial, it sends a 1 to the variable, when it sees the second vial, it sends another 1, which is added to the 1 already there making it a two...so a counter. you know, I just confused myself...
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Posted by Ked   Russia  (524 posts)  [Biography] bio
Date Reply #4 on Tue 22 Feb 2005 02:36 PM (UTC)
You'd need two triggers: one for capturing the vial info, and the second one to match on the prompt and disable both itself and the vial trigger. Place them in one group, named "PotionList" for example. Then add an alias to match on "potionlist" or whatever command you want to use for that skill. Have the potionlist alias send the following to script (if you use vbscript):

EnableTriggerGroup "PotionList", 1
Send "config pagelength 250"
Send "potionlist"

Then have the prompt trigger send to script also:

EnableTriggerGroup "PotionList", 0
Send "config pagelength 25"

"config pagelength" commands will allow you to avoid the MORE's unless you have more than 250 vials. The following script keeps track of how many vials with each type of potion you have and how many total sips you have of each potion:

dim vails, sips
Set vials = CreateObject("Scripting.Dictionary")
Set sips = CreateObject("Scripting.Dictionary")

sub GotVial(name, output, wildcs)
   dim potion_name, sips_num
   potion_name = wildcs(1)
   sips_num = wildcs(2)
   if vials.Exists(potion_name) then
      vials.Item(potion_name) = vials.Item(potion_name) + 1
      vials.Item(potion_name) = 1
   end if
   if sips.Exists(potion_name) then
      sips.Item(potion_name) = sips.Item(potion_name) + cint(sips_num)
      sips.Item(potion_name) = cint(sips_num)
   end if
end sub

sub EndVials
end sub

sub ReportVials
   dim report
   report = ""
   for each key in vials.Keys
      report = report & key & ": vials=" & vials.Item(key) & ", sips=" & sips.Item(key) & vbCRLF
   Note report 
end sub

The most import part is the trigger that matches on the lines containing the vial info. That trigger should capture exactly 2 wildcards: the first one should contain the potion name, and the second - amount of sips left. The trigger match should be something like:


The first parenthesized group contains all the potion names as they appear on potionlist and that will be used inside the script. I'd put this into a plugin, but as I don't have POTIONLIST yet myself, testing it would be somewhat problematic.
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