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➜ SMAUG
➜ SMAUG coding
➜ porting swr stuff into smaug 1.4a
porting swr stuff into smaug 1.4a
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Posted by
| Harsk
USA (47 posts) Bio
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Date
| Sat 29 Dec 2001 01:02 PM (UTC) |
Message
| Before I try to start it on my own, I was wondering if anyone here has tried to port over skills, combat systems, and what-not from swr into smaug 1.4a. If you have, could someone give me some pointers or tips on how it was done? The reason why I'm asking this is because I want to port over the space system from swr into smaug, just to make things interesting for prospective players. Thanks. | Top |
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Posted by
| Cirus
(22 posts) Bio
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Date
| Reply #1 on Fri 07 Mar 2003 02:32 PM (UTC) |
Message
| well I have ported alot of new smaug snippets and such to swr 1.0 heavily modified but I wouldn't think doing the reverse would be that hard swr 1.0 is a modified version of smaug 1.0 of course and I think if ya just found all the commands and moved the space.c file and added the commands to mud.h and then to table.c "if ya have to do that in smaug" and then compile and when it messes up it will probably say why and that stuff is usualy easy to fix and if you can't fix it just post the erors and I am sure someone will help ya |
CiRuS ThE ViRuS
Star Wars Spiral Void
wildcat1245@up-link.net | Top |
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