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➜ Programs
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Posted by
| Alkarindil
Brazil (70 posts) Bio
|
Date
| Thu 21 Jun 2007 02:13 AM (UTC) |
Message
| I am thinking in how to make a program to lead the mob to another room in a date and time, without the mob get lost.
For example, I found this code:
time_prog 22
yawn
emote lies down
sleep
This makes the mob sleep at 22h, right?
I can make the mob go east at 22h and then sleep in a bed, right?
The problem is: if some player uses a charm spell to force the mob out of the room, how do I make the program examine the room where the mob is and lead the mob to the right place?
Thanks in advance! | Top |
|
Posted by
| Meerclar
USA (733 posts) Bio
|
Date
| Reply #1 on Thu 21 Jun 2007 02:31 AM (UTC) |
Message
| Use mpgoto and a room echo. Wont matter where in the world the mob is at the appointed time, he'll end up in his bed like he's supposed to be. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #2 on Thu 21 Jun 2007 02:33 AM (UTC) |
Message
| There is no way for the prog to navigate the mob to the right room, unless you coding something new in (such as moving based on the track code). |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Meerclar
USA (733 posts) Bio
|
Date
| Reply #3 on Thu 21 Jun 2007 03:22 AM (UTC) |
Message
| Series of goto commands "navigates" just fine, Ive used the trick a number of times myself. |
Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #4 on Thu 21 Jun 2007 03:58 AM (UTC) |
Message
| I don't consider that navigating. :P I meant moving (north/west/etc). |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Kamir
(9 posts) Bio
|
Date
| Reply #5 on Mon 25 Jun 2007 09:04 PM (UTC) |
Message
| SMAUG 1.8 has a "MPHUNT" command that lets an NPC track a player or NPC, then attack on sight...
Maybe something like this....
guard james(vnum #1) - stationed at "East Gate", (vnum #100)
gilbert_rat (vnum #2) -
At time 22, James want to go to bed, in his barrack (vnum #130).
>time_prog 22
mpat 130 mpmload 2 1
mphunt gilbert_rat
>entry_prog 100
if mobinroom(gilbert_rat) == 1
mppeace $i
say Home sweet home...
say Hello there buddy...
sleep
endif
| Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #6 on Mon 25 Jun 2007 09:28 PM (UTC) |
Message
| I wonder if you could combine mphunt and the pacifist flag to make is more simple, so that it doesn't attack. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Kamir
(9 posts) Bio
|
Date
| Reply #7 on Tue 26 Jun 2007 12:25 AM (UTC) |
Message
| Pacifist flags on either/both NPCs will not start a fight, but the "hunting" NPC will still be stuck in a fighting "mode".
(If you "if isfight($i)", it will return true).
With MPPEACE, the fighting is suppressed immediately, so the fight won't start at all. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #8 on Tue 26 Jun 2007 01:58 AM (UTC) |
Message
| Ah, I didn't think the mppeace would work in time before a few hits got in. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
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