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 Entire forum ➜ MUSHclient ➜ Bug reports ➜ MUSHclient crashing

MUSHclient crashing

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Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #15 on Tue 05 Jun 2007 10:09 PM (UTC)
Message
Quote:

It was working before, I used it for about a week.


I presume the list got longer. :)

The breakeven point if until you get version 4.08 is around 800 names (4096 / 5).

As a work-around, use a number of triggers, where each one is limited to less than 800 names.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Thalir   (13 posts)  Bio
Date Reply #16 on Fri 03 Aug 2007 09:45 AM (UTC)
Message
Quote:
You could look up a list of names in a Lua table very efficiently, as that would be a "keyed" lookup.


May I ask for an example, as to how a highlighting trigger can use the names in a lua table?
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Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #17 on Fri 03 Aug 2007 11:41 AM (UTC)
Message
Rather than trying to make a regexp match thousands of names, match a wildcard, and look it up, like this:



<triggers>
  <trigger
   enabled="y"
   match="\b(\w+)\b"
   regexp="y"
   repeat="y"
   send_to="12"
  >
  <send>

enemies = enemies or 
  {
  nick = true,
  david = true,
  fred = true,
  }

if enemies ["%1"] then
  -- we found a match
  Note ("matched on %1")
end -- if

</send>
  </trigger>
</triggers>


This is a simple example, but it matches on any word, and inside the script you look up the word in a table ('enemies' in this case). Now this can't be used to colour the words individually, so if that is your intention, you might omit the whole line from output and then redraw it with recolouring.

This can get a bit fiddly, so if you merely want to colour the names of your enemies (all 800 of them?) then the original idea should be OK, since the later versions won't crash on the regular expression.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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