I'm revisiting an old mud I haven't played since '95-97, armagedon, and I'm getting a weird bug I've never seen before. This mud is monochrome, so I'm using triggers to add some color to text I deem important.
The issue seems to be the sheer number of triggers I'm using, as when I log off and quit out of mushclient I seem to lose triggers the next time I play. For an example, the door guard at the local bar was no longer text colored. And he was among the first that I created a trigger for way back when I started replaying this mud.
So far I've not been able to tell if its a First In First Out (lost trigger) event, or if its random which trigger is lost. What I am doing is creating a default trigger named 'aaaaa' for example, for each of the different coloring groups that I want. Then when I start the game and run into new things I want to color, I'll duplicate that default a few times so all I need to do at that point is copy and paste in the text I want to replace that placeholder.
It makes it simpler for me, but apparently its creating issues for the game client. When I had 3 or 5 aaaaa triggers for each group when I closed out for the day and then logged in the next time it was reduced to just one instance of aaaaa for each group I thought nothing of it, until I started running into NPCs and room text where I had been before that had lost its coloring.
So my question being, is this a bug? Mushclient 4.84 Or is there a limit on the sheer number of triggers I can have at one time? This is the first time I've had around 100 triggers for any mud ever.
Thanks guys. Happy gaming.
The issue seems to be the sheer number of triggers I'm using, as when I log off and quit out of mushclient I seem to lose triggers the next time I play. For an example, the door guard at the local bar was no longer text colored. And he was among the first that I created a trigger for way back when I started replaying this mud.
So far I've not been able to tell if its a First In First Out (lost trigger) event, or if its random which trigger is lost. What I am doing is creating a default trigger named 'aaaaa' for example, for each of the different coloring groups that I want. Then when I start the game and run into new things I want to color, I'll duplicate that default a few times so all I need to do at that point is copy and paste in the text I want to replace that placeholder.
It makes it simpler for me, but apparently its creating issues for the game client. When I had 3 or 5 aaaaa triggers for each group when I closed out for the day and then logged in the next time it was reduced to just one instance of aaaaa for each group I thought nothing of it, until I started running into NPCs and room text where I had been before that had lost its coloring.
So my question being, is this a bug? Mushclient 4.84 Or is there a limit on the sheer number of triggers I can have at one time? This is the first time I've had around 100 triggers for any mud ever.
Thanks guys. Happy gaming.