EmlenMUD II - Can it be found?

Posted by Bexar Vossen on Tue 11 Oct 2005 12:17 PM — 24 posts, 95,137 views.

#0
I'm looking for the Emlenmud II graphical client and server code /
binaries for Windows / Linux. I can't seem to find them floating around
the Internet at all. Does anyone still have a backup of these, or would
you direct me to the dark, dark corner of the internet where I could
find them?

Here's an old post by Owen Emlen, the creator:

-----------------

-- Announcing a new codebase, built from scratch, in C++,
available to browse over/compile/try out now! --

Built by Owen Emlen, coder of Midpoint Void, Rights of Passage,
Aturion Dynasty, etc, with help from Greg Richardson (idea guru
of the above mentioned muds)...

EmlenMud II server runs under Windows 95, even better under NT 4.0.

Graphical client (this is a start of a graphical mud - the
client is a solid base that demos some capabilities such as
map window, animation, see others walking around, etc, while
still retaining a textual-based mud feel) runs in 95/NT with
800x600 or higher resolution, small fonts mode in 800x600, large
fonts mode in 1024x768.

This project still needs a lot of work, but will be under constant
development. Read below for more information.

/*

EmlenMud II (copyright 1998, Owen Emlen) is a primarily Win95/NT
multi-user game, written from scratch, in C++. It has been designed
to work in conjunction with a graphical client, although gameplay is
possible through normal telnet.

EmlenMud II requires Visual C++ v5.0 to compile, and Win95/NT to
run.
Versions for Linux, Solaris, BSD, and Irix are planned soon. (2Q
'98)
To install EmlenMud II, unzip the source files and the data files
into
the same directory, and run 'setup'.

The client requires Windows 95/98/NT 4.0 or higher running at
800x600
screen resolution or better. 486/66 or higher recommended, with
14.4k
modem minimum. To install the client, unzip the client files into
a directory and run 'setup'.

Note: This is a very preliminary release. Little or no
documentation
is included. ALWAYS refer to the FAQ (Frequently asked questions)
before emailing Owen with a question.

EmlenMud II comes partly as pre-compiled distribution libraries,
which
provide base functionality, and additional source files, which can
be
used to completely customize the game itself.

If you would like to report bugs or suggest features, email Owen
Emlen.
oem...@indiana.edu until May, email to be posted later after May.
*Check the FAQ first*

Before using EmlenMud II, you must read and agree to the terms
included in the README.txt file.

This file briefly details some features of EmlenMud II, some
soon-to-be-added features, and some directions for modification
and building of EmlenMud II.

--------------------------------------------------------------------------

Features:

1. Online Editors: Social editor, clan/guild editor, room editor,
object
editor, mob editor, area editor, affect editor, spell editor, skill
editor, communications editor, mob/player editor, army editor,
script
editor, reset editor, terrain editor, region editor, race editor,
auto-room-image reset maker, ...

2. Full support for the EmlenMud II Client, exploration/travel points,
localized communication, completely customizable flags and
functions.
Highly scalable event-driven system. Everything schedules its own
events, eliminating laggy 'ticks', while keeping the load on the
processor down.

3. Grouping and combat-field based combat. Visual combat with client.
Unique experience system. Mobs that save over reboots.

4. Shops, practitioners that teach specific skills to specific
percents,
a procedural scripting-language that allows mobs to talk, remember,
perform quests, etc, multiple-player remembering and tracking.

5. Customizable regions that determine gameplay rules within that
area.
IE: battleground (no loss on death), no-fighting region,
free-fighting
region.

6. Plainly marked functions that can be modified to alter basic rules
within the game, including pkill, looting, moving, etc...

7. A world generator that can create large open spaces. Define your
own terrains online (move cost, etc), or modify the existing ones,
etc... Autodig command allows an administrator to move freely,
creating rooms, or linking rooms, depending on if there is a room
in the direction the administrator is trying to move. Base the
auto-
dug rooms on another room 'template' for extremely fast building.

8. A solid codebase that is not prone to crashes. Hash table
statistical
information and game information, online.

9. Wizlock below certain levels, define channel level restrictions,
hp/mp/magic use for channels, registry of who logged in at what
time last, and first login date, logging functions, with game
bugs and inconsistancy and full script debugging online. Newbie-
ban or full-ban problem sites, or newbie ban with an exemption
password.

10. Advanced admin functions such as limiting items total, limiting
items currently existing in the world, removing items from all
players, online or offline, disallowing mobs/objects to load,
scattering random resets around specific regions or the world,
etc..

11. Autogenerated base objects, generated from materials with specific
properties. Bodypart specific protection, as well as protection
percents against different types of weapons.


--------------------------------------------------------------------------

Where to get EmlenMud II source and the latest client:

http://degu.cs.indiana.edu:6669/em2.html

*/

-----------------
USA #1
I haven't seen it that I can remember. Have you tried using archive.org or mudmagic.com?
#2
Nope, I can't find them. I once had codebase and graphical client for EmlenMUD II before but unfortunately lost them through years.
#3
Woah.... Hi, this is Owen Emlen. I wrote and ran those MUDs over 10 years ago! I am frankly flattered that there are still people interested. I am fairly busy -- I am now iver 30 years old. I worked at Microsoft for a few years after finishing college, then went back to school to get my Master's degree in Psychology. I got married, took many trips with my parents and my spouse (Costa Rica, Thailand, Cambodia, Peru, Africa, to name a few).

I managed to injure my back on several of those trips and from sitting for long periods of time (I was a music major in college for several years and still play the cello). After adding those injuries to my hardcore martial arts days, I am now recovering from recent back surgery. Not fun.

I am a programmer by trade, and work as a consultant. I am part-owner of BrainTech, LLC (our web site is at http://www.braintechllc.com -- come visit and give it a few hits *grin*). Specifically, I am the author of the site's online statistics tools.

So that is the update, since it has been OVER 10 YEARS since I have even thought about MUDs, Midpoint Void, and EmlenMud.

I will try to dig up the source code (I know I have it SOMEWHERE... finding it will be the tricky part). When I do so, I will happily release it publically (although I must say I am a bit embarassed by the quality -- when I began writing the MUD, I hadn't taken a single college-level programming class). :P

Would releasing the source code be appreciated, or would it just create chaos out there (are there actually MUDs still running the Midpoint Void / EmlenMud source? What cool mods have people added over the years??)

Anyway, you can find me online over at the website http://www.braintechllc.com, or you can email me via owene_1998@yahoo.com.

Peace, and best wishes,
Owen

<a href="http://www.braintechllc.com">BrainTech, LLC</a>
#4
owen

yes there are still a fair number of muds using your code. most have been pretty heavily modified from the original, but they still provide hours of fun for some of us that grew up with thim. ROP as aged and evovled and still has many of the same players throughout the years (although most of us don't have near the time we used to play). i personally would love to have a copy of the source code if you do happen accross it.

thanks for all the fun

scott
#5
Check out the yahoo group at http://games.groups.yahoo.com/group/EmlenMud/

Also, I am looking for Greg Richardson, aka Smack. Does anyone know where he went/how to contact him??

--Owen

http://www.braintchllc.com/owen.aspx
#6
Just an update on the EmlenMud revival project (in C# and VB.NET)...

http://www.braintechllc.com/rssTextFeeder.aspx?Publication=9

The feed is at:

http://www.braintechllc.com/rssfeed.aspx

This conversion from ancient C code to C# is BIG project (and definitely a work in progress), and I'm looking for help... phew. I just released some code in VB showing how to create a basic client linking in to the game server to display a "who" list. In addition, the C# (partial) port source code is available, and if you're curious, most of the original C code is there -- just commented out at the moment.

As for EmlenMud II, if I ever get time to get it to compile again and figure out what is what, I'd love to release it... but I see much more potential in porting the old EmlenMud to C# and bringing the old dinosaur into the 21st century. With a decent enough underlying game engine, the sky is really the limit in terms of types of games that can be made, graphical add-ons, packages and modules, etc! Anyway, I'm excited... I just don't have enough time to do it all, at the moment. Anyway, that's all for the update. Don't be intimidated by the application for membership to the yahoo group... I'm not sure why we have it enabled, actually... if you don't write something nasty, etc, I will approve ya :) That and the RSS feed are probably the best way to keep up-to-date on things. Take care,

Owen
#7
I'm looking for EmlenMUD code from the MC/MPV days.

Does anyone know where it can be found?
#8
Well I think I maybe one of the only people with as close to orginal version of EmlenMud still left.

I have the MpV version that Void of Reality ran. It has had code changes and revions and upgrades but pretty much still the orginal code. I also have a version of Lands of Chaos and I think MoD as well.
#9
I wish Aturion's Dynasty or Lands of Chaos was still around. i would rather pay monthly on those then the new MMO's they have out now a days, if anyone has the codes to run these and are going to have them running again let me know.

Thanks
#10
Wow,

Holy poo, people are still interested in Emlen MUD.

I worked with a few others and have gathered a bit of code. Actually had a version that ran under windows and not unix. That version wasn't a high priority cause of crashing issues.

The unix version was very stable and would run for weeks if not months if we didn't have auto reboot set.

I don't MUD anymore but I do refuse to toss the backups of what I have away.

Cool to see familiar names like lothar and kilith, even though I believe some names have been ripped off and some people impersonate the originals.

If dyramin, cyric, or korindiar are out there give me a shout would love to hear from you all again.

AD and AR was the best mud I played, wish Palio would have been more friendly and let those who wanted to play an admin take over for her

Linko was actually asking if I knew of any Emlen MUDs that had mapping enabled, unfortunately I did not.

I've switched to a Mac so not able to use zmud anymore plus I think they stopped updating too.
USA #11
Hey this is Bern, I ended up with Lands Of Chaos not long after Lonath and worked with a few people making some cool mods to the code (we had a floating map).
I myself don't have the time available to start the mud back up, but I've always planned to someday...

Anyway, feel free to drop me a line.
#12
Bern, is the code for Lands Of Chaos freely available? If so, I would like to have a copy of it.
#13
Hey Bern,

It's Arkane from LOC2. I've talked with Lonath to have a copy of LOC2 but he said his version is long gone. Would you have a copy of the code?

Dunno if you remember Arkane, Shivan, Darksun... we used to play Lawtheraw on LOC2.

Give me some feedback! :)
#14
So have we figured anything out? I would love to get something going again... I've checked over the years and everything I try lacks a good overhead mapping system or close player base as most emlen MUDS had! Hopefully you guys can get a new mud up and running with a lot of the familiar names I remember! Mrnokia from the St. Louis area?
USA Global Moderator #15
Quote:
everything I try lacks a good overhead mapping system

Can you explain this point? A number of MUDs these days support overhead mapping.

Quote:
or close player base

Player base closeness is not a feature of the codebase, though.
#16
Noticed a few people were looking for LoC. You guys can drop me a line if you are still interested. I had been planning on putting it up shortly.
#17
This is Zyania77 from Loc. I have the means to host and get LoC running. High bandwidth, dedicated server, whatever it takes. I can get it going immediately if the code is complete.

BERN -- Drop me a line. You might know me from another name that I won't post here.

Denigsto - Yo. Drop me a line.

Lonath - Yo. Drop me a line.
USA #18
Zyania stupid forum won't let me email you...drop me a line instead.
Australia Forum Administrator #19
There appears that there was a bug introduced in the forum software during recent improvements. This affected sending mail via the forum.

It should have been fixed just now, so please try again.
USA #20
Thanks! Boy am I embarrassed. I had assumed this forum was legacy (ish) and assumed no one was actively monitoring it. Way to be on top of things and please accept my full retraction of "stupid forum" statement.
Australia Forum Administrator #21
That's OK, bugs can slip through in parts of a system which people don't actively use. :)
#22
So many familiar nicknames...

So does anyone have a functional LoC Version or what?
#23
Any updates on LoC coming back online or sharing the code? I'm very interested.

Be well,
Bill