If you see an object in the room with you that does not seem to be a player, try looking at it for more information:
look fig A fig tree A medium size fig tree bearing many figs.
You can try to "take" the object:
take fig The tree is firmly rooted to the ground!
In this case, the "take" has failed (because you didn't pass its "lock", explained later), so you haven't taken it.
However, taking something that doesn't fail looks like this:
take key ring Taken.
You can now do an inventory to see that you have them:
invent You are carrying: Key ring You have 130 Pennies.
You can drop the object if you wish:
drop key ring Dropped.
You can try to "use" objects:
use wand Used. There is a flash of lightning!
You can give things or other players your money:
give machine = 10 You paid 10 Pennies.
If the thing does not require money, or requires less than you give it, you will get the excess back in "change".
You can give other players things you are carrying:
give nick = key ring Given.
Comments to Gammon Software support
Page updated on Wednesday, 15 December 2004