ok, i have heard, but not too sure about this, that you can start a timer off of a trigger. how would i do this?
another thing is this:
trigger
"You suddenly perceive the vague outline of an aura of rebounding around (whoever)"
send
"world.SetVariable "rebounding", "on" "
this is getting set off each time the message pops up.
is there a way to make the trigger set off when the (whoever) part is my variable @npc?
also (although this one can wait if need be) i need a little help on making a trigger, umm, start a timer after a message goes through the server, then disable it after the timer fires. erm, and i know it is asking alot, but is it possible to make the action carried out by the timer check to see if i have balance or equilibrium?
another thing is this:
trigger
"You suddenly perceive the vague outline of an aura of rebounding around (whoever)"
send
"world.SetVariable "rebounding", "on" "
this is getting set off each time the message pops up.
is there a way to make the trigger set off when the (whoever) part is my variable @npc?
also (although this one can wait if need be) i need a little help on making a trigger, umm, start a timer after a message goes through the server, then disable it after the timer fires. erm, and i know it is asking alot, but is it possible to make the action carried out by the timer check to see if i have balance or equilibrium?