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➜ MUSHclient
➜ VBscript
➜ Multi line trigger + vbscript
Multi line trigger + vbscript
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Posted by
| Ashass
(50 posts) Bio
|
Date
| Wed 01 Dec 2010 04:45 AM (UTC) |
Message
| Having a bit of trouble getting my script to output the variable in msgbox format (just a text in order to parse it with writetext from my other topic)
Here's what I have so far:
<triggers>
<trigger
enabled="y"
expand_variables="y"
lines_to_match="7"
match="^You ask (.*?) for a quest\.\n(.*?) says \'Thank you\, brave Melchaleve\!\'\nYou have asked to find a lost item\.\n(.*?) says \'(.*?)\'\n(.*?)says \'(.*?)\'\n(.*?)says \'(.*?)\'\n(.*?) says \'(.*?)\'$"
multi_line="y"
regexp="y"
send_to="12"
sequence="100"
>
<send>MsgBox "ping"</send>
</trigger>
</triggers>
When I try to do something like
or 5-10
Error is this:
Script error
World: DSL
Execution of line 1 column 12
Immediate execution
Expected end of statement
Line in error:
MsgBox The High Priest of Althainia
Trigger text is similar to this
You ask The High Priest of Althainia for a quest.
The High Priest of Althainia says 'Thank you, brave Melchaleve!'
You have asked to find a lost item.
The High Priest of Althainia says 'Vile thieves have stolen a bright green emerald from the royal treasury!'
The High Priest of Althainia says 'My court wizardess, with her magic mirror, has pinpointed its location.'
The High Priest of Althainia says 'Look in the general vicinity of Arena of the Bull Dancers for Bull Pen!'
The High Priest of Althainia says 'You have 48 1/2 hours to complete this quest.'
I really only care about the sentence containing 'Bright green emerald' - 'Arena of the bull dancers for Bull pen' - 'You have 48 1/2 hours'
Capturing the full line of text is fine for simplicities sake, all I need is how to actually access the variables, and I can work out the rest. | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #1 on Wed 01 Dec 2010 05:02 AM (UTC) |
Message
| Use "%4", not %4. Leaving the quotes off means it interprets the value as scripting syntax, not as just a value to be used. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| Ashass
(50 posts) Bio
|
Date
| Reply #2 on Wed 01 Dec 2010 05:05 AM (UTC) |
Message
| That... was surprisingly easy, thanks! | Top |
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Posted by
| Ashass
(50 posts) Bio
|
Date
| Reply #3 on Wed 01 Dec 2010 05:15 AM (UTC) |
Message
| (minor) issue - The text is stacking on top of itself - what piece controls how high text is written?
WindowFont "Status", "questtext", "Trebuchet MS", 10, TRUE, FALSE, FALSE, FALSE, 0, 0
---
WindowText "Status", "questtext", "%4", 5, 1, 0, 0,ColourNameToRGB ("white"), false
WindowShow "Status", true
On a side note, is it possible for the text to word wrap within the window? Currently it's extending off the end of the mush window | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #4 on Wed 01 Dec 2010 05:33 AM (UTC) Amended on Wed 01 Dec 2010 05:37 AM (UTC) by Twisol
|
Message
| Text placement is (perhaps unfortunately) completely unhandled by MUSHclient. All it knows is where you tell it to draw. If you want to add lines below, you have to position the next line yourself. If you want to word-wrap, you have to cut off the string at the proper length (using WindowTextWidth to test a string so you know where to chop it off) and then draw it below. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| Ashass
(50 posts) Bio
|
Date
| Reply #5 on Wed 01 Dec 2010 05:49 AM (UTC) |
Message
| How do you tell it to draw below? | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #6 on Wed 01 Dec 2010 06:08 AM (UTC) |
Message
| Using the parameters to the WindowText function. Some of the numbers in there are coordinates. Just increase the 'y' coordinate to move it down.
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'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| Nick Gammon
Australia (23,052 posts) Bio
Forum Administrator |
Date
| Reply #7 on Wed 01 Dec 2010 07:22 AM (UTC) |
Message
| |
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
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