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➜ MUDs
➜ MUD Design Concepts
➜ Skill Systems
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Posted by
| Will Sayin
USA (17 posts) Bio
|
Date
| Tue 26 Apr 2016 02:28 AM (UTC) |
Message
| Long time since I've posted here, but I wanted to get some input on some ideas I'm tossing around in my head specifically on skill-systems.
What I'm planning on having is 4 base skills:
*Stealth
*Combat
*Magic
*Crafting
All specific skills (IE Stealth would include sneak, hide, steal, peek, pick lock, backstab, etc) would be obtained through quests. When executing the skill the skill would be rolled against their level in whatever base skill it falls under.
Does this seem like a viable plan? Please poke holes in my ideas! |
Will Sayin
Developer, Legends of the Darkstone
www.darkstonemud.com:5432 | Top |
|
Posted by
| Nick Gammon
Australia (23,122 posts) Bio
Forum Administrator |
Date
| Reply #1 on Tue 26 Apr 2016 04:35 AM (UTC) |
Message
| Seems OK to me, but the devil will be in the details. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
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