Gameedit Flags

Posted by Polarus on Wed 15 Jan 2003 10:18 AM — 16 posts, 72,204 views.

Canada #0
What is the difference between the the no_duel_required flag in Flags2 and the duel_system_disabled in Flags4? I am interested in limitless pk, but with karns. As in, you can attack anyone within your range but you have max karns. I don't want to use the pkill port becuase that is just random killing. In my game the pk has an actual rp purpose.
USA #1
My understanding of the duel system from discussions with ppl involved with the original DoT mud is that pk was a largely honorable affair on the main play port and most ppl issued formal duels. The no_duel_required flag is nitended to release players from the need to issue a formal challenge while the duel_system_disabled removed challenges completely from the game.
Canada #2
So the duel_system_disabled system remove challenges. Does this means it removes PK as a whole or what? I thought that was what the peaceful flag was for.
USA #3
The duel system is specific to "duels of honor" and removing them in no way disables pk as a whole. Enabling the peaceful flag however will bring pk activity to a screeching halt.

Also, if you disable the permdeath gameflag karns are eye candy and little more. Aside from disabling the gameflag (definately the easy way) you can make karns unlimited with the char flag never_lose_karns (something very close to that).
Amended on Thu 16 Jan 2003 04:30 AM by Meerclar
Canada #4
I definitely want limited Karns. I don't want it to be just a frag-fest. But the whole duel concept doesn't fit in my theme. So it's no duels but limited karns.
Canada #5
I was thinking about a function to write a clan's member list to a spreadsheet. This would be akin to the function that makes a class spell curve into a spread sheet. Do you think this is a good idea or no?
Canada #6
Whats the killer flag? and is there a pk range or something? i read a little about OOL (out of level) but there wasn't much in there.
USA #7
Killer and thief flags are something Balo cooked up to curtail some of the stupidity surrounding PK at SB:R. The way its coded, any pk activity will earn a killer flag that will remove the 8 level cap we have on PK. The thief flag triggers on a failed player theft attempt and has the same effect on the pk restriction code we put in. As far as Im aware the original OOL restriction only applies within the duel system.
Canada #8
But there's an 8 level cap then? I'm sorry to ask so mnay questions, but this is all completely undocumented.
USA #9
All the documentation is in the helpfiles. At best its sketchy and until we actually went in and hardcoded our own, there was no coded limit on pkill. As far as the original DoT enforcement policy based on info from the helpfiles (I'm not gotta swear they werent changed before I saw em) the limit was 8 levels.
Canada #10
was that hardcoded or just a rule?
USA #11
Until we hardcoded it, the 8 level limit was just a rule.
Canada #12
I haven't decided it I should put in any hard-coded pk ranges. Do you think I should? If so, do you have any hints or ideas on what kind of setup you think I should use?
USA #13
All depends on your players to a large degree. If they can be trusted to follow the 8 level limit without pkilling newbs to boost theit pkill count, you dont really need the hardcode. If you get the bastards we had to deal with that would pkill a newb, loot the corpse and delete instantly, then yeah hardcode is a must have.
Canada #14
I was thinking about maybe a 10 level range. This means that people level 20 could pkill >=10 <=30. This would give a fairly large range for people, yet keep level 91's from pking newbs. I will ave rules against it, but some people just don't care. Where would this go in the code, or should i write a whole new function?
USA #15
Easiest way to stop most ppl is insert a check in the do_pkill and do_pbackstab functions. Ours requires both attacker and victim to be letgained, in a clan and within an 8 level range unless the victim is a killer or thief. So far Ive avoided tinkering with the cast functions because I havent had the time and area effect spells are just gonna be miserable to idiot proof.