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 Entire forum ➜ MUSHclient ➜ Suggestions ➜ "Connect text" evaluating aliases

"Connect text" evaluating aliases

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Posted by Poromenos   Greece  (1,037 posts)  Bio
Date Fri 23 May 2003 05:08 PM (UTC)
Message
Another great idea by Poromenos, inc. The text sent to the mud once connected should evaluate aliases... That way we can connect to a chat server on startup. Another alternative would be to make the chat system connect to servers at startup (wow, I just understood that i can add that on OnPluginLoad, but what the heck, it's a good idea anyway :p).
That's my (useless) idea :p

Vidi, Vici, Veni.
http://porocrom.poromenos.org/ Read it!
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Posted by Nick Gammon   Australia  (23,173 posts)  Bio   Forum Administrator
Date Reply #1 on Fri 23 May 2003 09:37 PM (UTC)
Message
I don't want to just change things like that because some people may be relying on it *not* evaluating aliases. That was added before we had scripting and "on connect" scripts.

I suggest you either use a plugin, with an OnPluginConnect sub, or use the main world On Connect script feature to run a script in the main world. Either one could do a world.Execute to simulate typing in an alias to connect to the chat session.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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