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 Entire forum ➜ Programming ➜ General ➜ Gdb didn't catch segfault?

Gdb didn't catch segfault?

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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #30 on Tue 04 Apr 2006 12:35 AM (UTC)
Message
Let me know if this fixes anything. I have to admit that I'm stumped on this one...

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Samson   USA  (683 posts)  Bio
Date Reply #31 on Tue 04 Apr 2006 09:16 AM (UTC)
Message
Definitely looks like time for "old school" debugging. Lots of log messages sprinkled about. Start general. Log message at the beginning of game_loop, in between the descriptor input and the descriptor output, beginning and end of the update_handler, and the end of game_loop. Then when it just up and dies, if you haven't killed the thing with 3 days worth of log spam, you can begin to narrow down the search with log messages in more specific parts. Pain in the ass, but some bugs just demand this kind of attention.
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