I use this Trigger on Aardwolf, to make a single line prompt and battle prompt into a multi-line one, that dynamically colors itself, and provides a percentage of HP and MN, and a colored difference in HP (i.e. +5 = Green, - 15 = RED), Also displays enemy percent diferences, and GOLD, as there are several mobs that are "thieves", and "spill your purse".
Prompt it will work on looks like this...
BPrompt looks like this...
Hope this can and will be useful to some. :)
Prompt it will work on looks like this...
Quote:
<1000/1000hps 2000/2000mps 1500/1500mvs 500xptnl Gold: 1000>
<%h/%Hhps %m/%Mmps %v/%Vmvs %Xxptnl Gold: %g>%c
<1000/1000hps 2000/2000mps 1500/1500mvs 500xptnl Gold: 1000>
<%h/%Hhps %m/%Mmps %v/%Vmvs %Xxptnl Gold: %g>%c
BPrompt looks like this...
Quote:
<1000/1000hps 2000/2000mps 1500/1500mvs 500xptnl Gold: 1000 Enemy: 100%>
<%h/%Hhps %m/%Mmps %v/%Vmvs %Xxptnl Gold: %g %b>%c
<1000/1000hps 2000/2000mps 1500/1500mvs 500xptnl Gold: 1000 Enemy: 100%>
<%h/%Hhps %m/%Mmps %v/%Vmvs %Xxptnl Gold: %g %b>%c
Hope this can and will be useful to some. :)
Quote:
<triggers>
<trigger
enabled="y"
ignore_case="y"
match="^\<([-]?\d{1,})\/(\d{1,})hps\s([-]?\d+)\/(\d+)mps\s([-]?\d+)\/(\d+)mvs\s(\d{1,})xptnl\sGold\:\s(\d{1,})(\s{2}Enemy\: ([-]?\d{1,3})\%)?\>"
name="ULTIMATE_PROMPT"
omit_from_output="y"
regexp="y"
send_to="12"
sequence="1"
>
<send>
hppct = math.floor((tonumber("%1")/tonumber("%2")) * 100)
hp = tonumber("%1")
hp_old = tonumber(GetVariable("hp"))
mppct = math.floor((tonumber("%3")/tonumber("%4")) * 100)
mvpct = math.floor((tonumber("%5")/tonumber("%6")) * 100)
exp = tonumber("%7")
gold = tonumber("%8")
gold_old = tonumber(GetVariable("gold"))
enemypct = tonumber("%<10>")
enemy_old = tonumber(GetVariable("enemy"))
hp_low = 50
hp_danger = 25
mp_low = 33
mp_danger = 10
mv_low = 33
mv_danger = 10
exp_watch = 200
gold_watch = 150000
enemy_low = 40
enemy_dead = 10
enemy = 1
function Battle()
ColourNote("white","black","<",hpcolor,"black","%1/%2hps ",mpcolor,"black","%3/%4mps ",mvcolor,"black","%5/%6mvs ",expcolor,"black","%7xptnl ",goldcolor,goldback,"Gold: %8",enemycolor,"black"," Enemy: %<10>\%","white","black",">")
HPs()
Enemy()
end -- function
function NoEnemy()
ColourNote("white","black","<",hpcolor,"black","%1/%2hps ",mpcolor,"black","%3/%4mps ",mvcolor,"black","%5/%6mvs ",expcolor,"black","%7xptnl ",goldcolor,goldback,"Gold: %8","white","black",">")
HPs()
end -- function
function HPs()
if hp_old ~= nil and hp < hp_old then
hp_dif = math.abs(hp - hp_old)
ColourNote("limegreen","black","Health: " .. hppct .. "%","red","black"," -" .. hp_dif)
elseif hp_old ~= nil and hp > hp_old then
hp_dif = math.abs(hp_old - hp)
ColourNote("limegreen","black","Health: " .. hppct .. "%","green","black"," +" .. hp_dif)
else
ColourNote("limegreen","black","Health: " .. hppct .. "%")
end -- if
Mana()
end -- function
function Mana()
ColourNote("darkturquoise","black","Mana: " .. mppct .. "%")
Gold()
end -- function
function Gold()
if gold_old ~= nil then
if gold < gold_old then
gold_dif = math.abs(gold - gold_old)
ColourNote("gold","black","Gold: ","red","black","-" .. gold_dif)
elseif gold > gold_old then
gold_dif = math.abs(gold_old - gold)
ColourNote("gold","black","Gold: ","green","black","+" .. gold_dif)
end -- if
end -- if
end -- function
function Enemy()
if enemy_old ~= nil and enemypct ~= nil then
if enemypct < enemy_old then
enemy_dif = math.abs(enemypct - enemy_old)
ColourNote("plum","black","Enemy: ","red","black","-" .. enemy_dif .. "%")
elseif enemypct > enemy_old then
enemy_dif = math.abs(enemy_old - enemypct)
ColourNote("plum","black","Enemy: ","green","black","+" .. enemy_dif .. "%")
end -- if
end -- if
end -- function
if hppct <= hp_danger then
hpcolor = "orangered"
elseif hppct > hp_danger and hppct <= hp_low then
hpcolor = "yellow"
else
hpcolor = "lime"
end -- if
if mppct <= mp_danger then
mpcolor = "orangered"
elseif mppct > mp_danger and mppct <= mp_low then
mpcolor = "yellow"
else
mpcolor = "paleturquoise"
end -- if
if mvpct <= mv_danger then
mvcolor = "orangered"
elseif mvpct > mv_danger and mvpct <= mv_low then
mvcolor = "yellow"
else
mvcolor = "darkorange"
end -- if
if exp <= exp_watch then
expcolor = "cyan"
else
expcolor = "plum"
end -- if
if gold >= gold_watch then
goldcolor = "black"
goldback = "gold"
else
goldcolor = "gold"
goldback = "black"
end -- if
if enemypct ~= nil then
if enemypct <= enemy_dead then
enemycolor = "red"
elseif enemypct > enemy_dead and enemypct <= enemy_low then
enemycolor = "yellow"
else
enemycolor = "lime"
end -- if
end -- if
if enemypct ~= nil then
DoAfterSpecial(0.1,'Battle()',12)
else
DoAfterSpecial(0.1,'NoEnemy()',12)
enemy = 0
end -- if
SetVariable("gold","%8")
SetVariable("hp",hp)
if enemy == 0 then
SetVariable("enemy",100)
elseif enemypct ~= nil then
SetVariable("enemy",enemypct)
end -- if</send>
</trigger>
</triggers>