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Dawn of Time
What is Dawn of Time (Dawn)?
Building (OLC)
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Posted by
| Nick Gammon
Australia (22,982 posts) bio
Forum Administrator |
Date
| Thu 17 Jan 2002 04:45 AM (UTC) |
Message
| Use "command olc" to see the OLC commands ...
command olc
-=================================== olc ===================================-
mode setrooms autoreset editcharnote mplist trapset
trapshow trapremove asave alist aroomlist bolist
bmlist resets redit rlist brlist rpurge
medit mlist mobloglist mobhelp ifhelp aedit
ashow oedit olist oshow hedit hsave
mshow mpshow rshow mpedit vlist olcgoto
mpreset mpinfo mptrace
-===========================================================================-
|
List areas ...
alist
[Num] [Area Name ]<maplevel>(lvnum-uvnum) [Filename ] Sec [Builders ]
[ 0] Aarislan, Land of Lost Chi< 1>(16050-16099) aarislan.are [9] [None ]
[ 1] Briarlea Faerie Ring Objec<92>(52500-52649) briar2.are [9] [Cadoren Zo]
[ 2] Briarlea Faerie Ring < 1>(39120-39199) briaring.are [9] [None ]
[ 3] Brigand Camp < 1>(21500-21549) brigand.are [9] [None ]
[ 4] The Outland Burrows < 1>(886 - 925) burrows.are [9] [None ]
[ 5] Dzagari Courier Service < 1>(3500 - 3520) courier.are [9] [None ]
[ 6] Dandenong Town < 1>(29300-29349) dandtown.are [9] [None ]
[ 7] Darkhate Castle < 1>(17700-17799) darkhate.are [9] [None ]
[ 8] Dire Swamp < 1>(23500-23599) direswmp.are [9] [None ]
[ 9] Dzagari City < 1>(27000-27199) dzagari.are [9] [None ]
[ 10] Dzagari Sewers < 1>(33450-33499) dzagswr.are [9] [ius mir ]
[ 11] The Eastern Star Inn < 1>(28000-28099) eastinn.are [9] [None ]
[ 12] Fire Giant Castle <65>(1800 - 1899) fgcastle.are [9] [None ]
[ 13] The Fishing Village < 1>(11100-11150) fishvill.are [9] [None ]
[ 14] Gnome Hill < 1>(23600-23740) gnomehil.are [9] [None ]
[ 15] Goblin Warrens < 1>(710 - 734) goblin.are [9] [None ]
[ 16] Gypsie Carnival < 1>(18100-18299) gypsie.are [9] [None ]
[ 17] Army of Hafran <35>(1900 - 1950) hafran.are [9] [None ]
[ 18] Halflings of PleasantField< 1>(23100-23129) halfling.are [9] [None ]
[ 19] Haunted Lighthouse <20>(810 - 835) haunted.are [9] [None ]
[ 20] The Insect Hive < 1>(22700-22799) hive.are [9] [None ]
[ 21] IRC Mud School < 1>(4200 - 4249) irc.are [9] [None ]
[ 22] The Kennels <70>(4300 - 4349) kennels.are [9] [None ]
[ 23] Limbo < 1>(1 - 25) limbo.are [9] [None ]
[ 24] Links and Roads < 1>(30100-30499) links.are [9] [None ]
[ 25] Maps and Magics < 1>(26 - 199) magics.are [9] [Kalahn Rea]
[ 26] Markrist Island < 1>(10000-10100) markrist.are [9] [None ]
[ 27] Mekali City < 1>(3000 - 3199) mekali.are [9] [None ]
[ 28] Mekali Park < 1>(4400 - 4420) mekapark.are [9] [None ]
[ 29] Monastery <10>(940 - 985) monastry.are [9] [None ]
[ 30] Mrem Village < 1>(16200-16299) mremvill.are [9] [None ]
[ 31] OOC Rooms < 1>(30000-30010) ooc.are [9] [None ]
[ 32] Orc Fortress < 1>(3300 - 3399) orcfort.are [9] [None ]
[ 33] The Orphanage < 1>(4900 - 4999) orphan.are [9] [None ]
[ 34] The Outlands < 1>(33000-33099) outlands.are [9] [None ]
[ 35] Pirate Ship <10>(23741-23799) pirship.are [9] [None ]
[ 36] Misc objects for races <92>(33400-33449) racemisc.are [9] [None ]
[ 37] Dzagari Road < 1>(19951-19999) road.are [9] [None ]
[ 38] Ronar's Tomb <50>(926 - 939) ronar.are [9] [None ]
[ 39] In the Trees < 1>(12368-12389) sarsi.are [9] [None ]
[ 40] Slime Kingdom < 1>(12315-12367) slime.are [9] [None ]
[ 41] Taker's Place < 1>(19500-19649) taker.are [9] [None ]
[ 42] Training Fields < 1>(12300-12314) training.are [9] [None ]
[ 43] Troll Bridge <35>(986 - 999) trollbr.are [9] [None ]
[ 44] The Warlock's Keep < 1>(15700-15749) warkeep.are [9] [None ]
[ 45] Wilderness I < 1>(30500-30999) wild_1.are [9] [None ]
[ 46] Wilderness II < 1>(31000-31499) wild_2.are [9] [None ]
[ 47] Mud school < 1>(7300 - 7499) mudschoo.are [9] [Cadoren ]
|
Go to a room ...
goto 1802
A Bend in the Pass [Fire Giants] [Room 1802]
You are at a bend in the deep, narrow pass. The terrain is very barren
and lifeless. The walls here remain steep and unclimbable. The pass bends
to the north and widens a bit off in the distance, or you can leave east.
All other directions are blocked by steep walls of rock.
[Exits: north east south]
A large rock is here.
[NES in v1802 fgcastle.are - 15:38:24 - 10:19pm>
|
Now we are in the area we want, list the rooms in it ...
rlist
-========================== RLIST: 36 rooms found ==========================-
[ 1800: Canyon's path N] [ 1801: A deep, narrow pass EW]
[ 1802: A bend in the pass NES] [ 1803: End of a canyon NSW]
[ 1804: A dead end pass S] [ 1805: Within a canyon EW]
[ 1806: Entrance to a castle EU(W)] [ 1807: Before the balcony WD]
[ 1808: On a balcony EW] [ 1809I Inside a castle on the l W(E)]
[ 1810I Inside a castle on the upp EW] [ 1811I The lower hallway NESWU]
[ 1812I The upper hallway EWD(NS)] [ 1813I The armory (S)]
[ 1814I Some living quarters (N)] [ 1815I The throne room ED(NSW)]
[ 1816I The witch doctors quarter (S)] [ 1817I The kings quarters (N)]
[ 1818I A secret treasure room (E)] [ 1819I The fire pit U]
[ 1820I The mess hall S(W)] [ 1821I The kitchen (E)]
[ 1822I The barracks E] [ 1823I A store room ND]
[ 1824I The beginning of a pass WU(N)] [ 1825I Turn in a passageway NE]
[ 1826I Bend in a passageway SW] [ 1827I Intersection in a passage NEW]
[ 1828I A winding tunnel SW] [ 1829I Front end of a huge lair EW]
[ 1830I Turn in a tunnel NE] [ 1831I Bend in a tunnel SW]
[ 1832I A dead end E] [ 1833: Above a pool of molten lava N]
[ 1834I A jail cell (S)] [ 1835I Back end of a huge lair E]
|
Show room details ...
rshow
Vnum: 1802 Area[12]: Fire Giant Castle Sector Type: (mountain)
Name: A Bend in the Pass Owner: (none) Clan: (none)
Description:
You are at a bend in the deep, narrow pass. The terrain is very barren
and lifeless. The walls here remain steep and unclimbable. The pass bends
to the north and widens a bit off in the distance, or you can leave east.
All other directions are blocked by steep walls of rock.
Health recovery: 80% Mana recovery: 80%
Room Flags: [none]
Characters(1): [gandalf]
Objects: [large]
-North to [ 1803] Key: [ 0] Exit flags: [none]
-East to [ 1801] Key: [ 0] Exit flags: [none]
-South to [ 1800] Key: [ 0] Exit flags: [none]
MSP: none
hint: type usedby to see exits and portals the lead into this room.
---============== R O O M E C H O E S ==================================---
none - add using 'addecho'.
---=======================================================================---
Extended descriptions keywords:
1) rock ( 128 bytes)
There is rock everywhere you look. The rocks covering the floor of th...
---=======================================================================---
|
Edit this room ...
redit
You are now editing the room 'A Bend in the Pass' vnum: 1802
Type done to finish editing.
|
See room editing commands ...
commands
-============================== REDIT COMMANDS =============================-
north south east west
up down northeast ne
southeast se southwest sw
northwest nw up down
commands rcopy create clan
ed wrap format name
show showflags sa sfa
sca heal mana desc
addecho delecho usedby delete
rdelete owner mreset oreset
room sector msp ?
-================================================[ MASTER HELP: OLCREDIT. ]=-
|
Edit and amend room flags ...
showflags
Vnum: 1802 Area[12]: Fire Giant Castle
Sector Type: (inside city field forest hills mountain swim noswim swamp
air desert cave underwater)
Name: A Bend in the Pass Owner: (none) Clan: (none)
Description:
You are at a bend in the deep, narrow pass. The terrain is very barren
and lifeless. The walls here remain steep and unclimbable. The pass bends
to the north and widens a bit off in the distance, or you can leave east.
All other directions are blocked by steep walls of rock.
Health recovery: 80% Mana recovery: 80%
Room Flags: [dark no_mob indoors bank private safe solitary pet_shop
no_recall imp_only imm_only heroes_only newbies_only law nowhere ooc
noscry antimagic nospeak light nofly noscan noautomap noautoexits]
Characters(1): [gandalf]
Objects: [large]
-North to [ 1803] Key: [ 0] Exit flags: [none]
-East to [ 1801] Key: [ 0] Exit flags: [none]
-South to [ 1800] Key: [ 0] Exit flags: [none]
MSP: none
hint: type usedby to see exits and portals the lead into this room.
---============== R O O M E C H O E S ==================================---
none - add using 'addecho'.
---=======================================================================---
Extended descriptions keywords:
1) rock ( 128 bytes)
There is rock everywhere you look. The rocks covering the floor of th...
---=======================================================================---
|
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
|
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