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Mushclient for IPod Touch/ IPhone

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Posted by Stile_aka_blue   (1 post)  Bio
Date Mon 02 Feb 2009 12:58 AM (UTC)
Message
Hi I've been trying to get a halfway decent mush/mud client for the ipod touch. unfortunately there doesn't seem to be a decent one for free and i don't want to spend money on an app that sucks. If you could make a mushclient for the ipod I know it would be worth the 3-5$ to download.

thanks

stile
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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #1 on Mon 02 Feb 2009 08:06 AM (UTC)
Message
I think I saw one MUD client for the iPhone, don't know how good it is.

Rewriting a client from scratch would be a very big job - MUSHclient is done in Windows MFC and would not be readily portable to another platform.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Plamzi   (4 posts)  Bio
Date Reply #2 on Thu 11 Feb 2010 03:42 PM (UTC)
Message
Guys, check this out:

MUDMaster (telnet client with ANSI colors, macros, soon triggers):
http://itunes.apple.com/us/app/mudmaster/id341160033?mt=8

Bedlam (graphic MUD):
http://itunes.apple.com/us/app/bedlam/id332137487?mt=8

Bedlam LT (free lite version):
http://itunes.apple.com/us/app/bedlam-lt/id349010692?mt=8

--plamzi
Bedlam & MUDMaster Dev
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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #3 on Thu 11 Feb 2010 06:55 PM (UTC)
Message
Well that's pretty cute!

I think I cricked my neck trying to look at the screenshots, but good luck with it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nikkei   Singapore  (8 posts)  Bio
Date Reply #4 on Sun 05 Dec 2010 04:27 PM (UTC)
Message
Will there be a "Lite" mush version available for windows mobile 7 ?
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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #5 on Sun 05 Dec 2010 10:46 PM (UTC)
Message
Probably not, as even purchasing the latest development environment would cost me over $1,000, plus the time taken to work out how to do a Lite version.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #6 on Tue 07 Dec 2010 01:07 AM (UTC)
Message
Not that I'd ever consider downplaying anyone's idea to increase mud exposure anywhere we can get it, but I find it painstaking enough just to send instant messages, email, and text messages from my touchscreen based smartphone keyboard, let alone reading websites on that tiny screen. I've certainly spent enough money and effort to upgrade my computer monitor over the years to larger and larger screens for convenience and desktop space.. I'm just not sure I can honestly imagine why someone would want to play a mud from their phone. Oh, I can see trying it once just to check it out and be able to say "yeah, I've done that", but to seriously seek out a mud client for their phone? Is it just me or doesn't that seem a bit overzealous?

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by KaVir   Germany  (117 posts)  Bio
Date Reply #7 on Tue 07 Dec 2010 08:15 PM (UTC)
Message
I think it really depends on the interface, Conner. If you're talking about a traditional terminal window then I agree you probably wouldn't attract much interest from mobile gamers (except maybe a few hardcore players who want to keep tabs on their favourite mud while they're on the train, etc). But MUSHclient makes it very easy to create your own custom GUI, and offers extensive support for modern protocols - so there's no reason why you couldn't use it to develop a primarily graphical interface, perhaps even something along the lines of Gauntlet or Diablo (which IMO would also be ideal for a phone-sized screen).
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #8 on Thu 09 Dec 2010 12:09 AM (UTC)
Message
You know, even with my BlackBerry Storm 2, my screen real estate isn't much.. I can picture trying to turn my mud into an MMO for phone users and fully envision a whole generation of eager players needing glasses in short order from all the squinting.. :lol:

Seriously, I'll consent that I can see the advantage for an admin or dev type to be ale to check in on their mud from the road but, personally, that's what my laptop's for... :shrug:

I don't know, maybe I'm just not seeing it, or maybe I'm not thinking about it from the right angle, but it really makes very little sense overall to me. It's kind of like buying a PS3 so you can wipe it's OS and reinstall linux...

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by KaVir   Germany  (117 posts)  Bio
Date Reply #9 on Fri 10 Dec 2010 01:55 AM (UTC)
Message
Yeah there's the problem of screen size, but that's the same for all mobile phone applications. If you're creating a primarily graphical interface (like the Gauntlet or Diablo style examples I mentioned previously) then you could look at other mobile games to see what they do - perhaps a similar sort of layout to GTA Chinatown Wars could work.
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #10 on Sat 11 Dec 2010 01:56 AM (UTC)
Message
I don't know, maybe...

It just seems to me like everyone's in this mad scramble to find a means to connect to muds via gaming consoles and cell phones while the only real practical application behind either is to be able to claim what a l337 coder you are for having found a way to do it.

As I said earlier, I could see being able to use your cell phone to connect as an emergency stop gap measure while you're on the road as an admin, but even for that it'd have to be a last resort mainly because of the small screen and difficulty using a cell phone keyboard to replace a real keyboard.

I guess if you could essentially convert your mud into a MMORPG without the real need for a mouse interface (or utilizing the touchscreen interface to simulate/replace the mouse interface) that there might well be a remarkably untapped market out there, but ultimately you've then made your mud into a MMO and are no longer playing in the MUD spectrum anyway so no one would think twice about needing a custom client to reach your mud.

It's not even just the small screen issue with a particular phone, it's the concept in general of wanting to be able to connect to the mud via phone in the first place. Again, I don't know, maybe I'm just not seeing this from the right perspective. :shrug:

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by KaVir   Germany  (117 posts)  Bio
Date Reply #11 on Sat 11 Dec 2010 08:38 PM (UTC)
Message
Conner said:
It just seems to me like everyone's in this mad scramble to find a means to connect to muds via gaming consoles and cell phones while the only real practical application behind either is to be able to claim what a l337 coder you are for having found a way to do it.

Well it's not really a new idea. You've already got mobile games like "Final Fantasy IV: The After Years", which has sold around 3 million copies. Then there are games like "Armada: Kingdoms", "Mobile Battles: Reign of Swords", "TibiaME", etc, which are more MMO-like.

But the market is still pretty young, and it's growing VERY fast. I don't think it's surprising that some mud developers fancy a piece of the pie, particularly if they're struggling to draw in players from the existing mud community.

Conner said:
I guess if you could essentially convert your mud into a MMORPG without the real need for a mouse interface (or utilizing the touchscreen interface to simulate/replace the mouse interface) that there might well be a remarkably untapped market out there, but ultimately you've then made your mud into a MMO and are no longer playing in the MUD spectrum anyway so no one would think twice about needing a custom client to reach your mud.

There's no need to "convert" the mud, this is only the client we're talking about - and if you're already running your own mud then the gameplay is already there. This would just be another interface for the same game (much like a fully graphical client mentioned earlier in this thread, which can be used to play a near-stock DikuMUD).

Right now anyone can download MUSHclient and create a GUI for their mud if they want to. I could throw together a fully graphical interface for playing your mud if I wished, but that wouldn't stop your mud from being a mud, particularly if other people continued to play through other clients.

MUSHclient makes this easy, though. It would be nice to see a comparable client for a mobile platform.
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #12 on Sat 11 Dec 2010 11:45 PM (UTC)
Message
Maybe that's the angle I was missing. We're trying to create a graphical interface to attract new players into the fold from the phone community since we're struggling so hard to find new players from the PC community.

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by Kresslack   (70 posts)  Bio
Date Reply #13 on Sun 30 Jan 2011 04:52 AM (UTC)
Message
Would have to agree with Connor, I don't think I would be able to effectively play a mud via a smart phone, and it would get a bit annoying. At most, the only thing I would use it for would be to check messages and bulletin items, but lately a few muds are already offering these options directly on their website.

I know that currently IRE offers the ability to read/send messages via their site, and read news items. Of course...they're a corporation with a lot of funds for development, but it can be done. Just my thoughts on the matter.
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Posted by Kaleden   (2 posts)  Bio
Date Reply #14 on Thu 03 Feb 2011 06:32 PM (UTC)
Message
There's certainly a novelty aspect to being able to say you've completed a few quests while hiking in Denali National Park (had 1G access on the ridges)... or perhaps it's just a sign of being an addict >.>

Still, I've had a lot of fun MUDing from my Android phone. It's great to jump into the game while waiting on a friend or sitting on the bus. I also have triggers notify me during double XP events so I can take advantage of them and massacre a bunch of mobs.

Using the phone to mud is like using a controller to play video games. Sure, you have more control on the desktop, but you can join the game anywhere you want with your phone and it can be just as fun. It probably helps that I have decent sized screen and client to play with, though.
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