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➜ PennMUSH
➜ Running the server
➜ objects don't do stuff
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| Posted by
| Groovis
(3 posts) Bio
|
| Date
| Wed 20 Feb 2002 12:18 AM (UTC) |
| Message
| I have the following problem:
when I create an object, and @force it to do something, or give it a $command, it doesn't do anything.
It doesn't show an error message (so it's processing the command) but it simply doesn't do whatever it's supposed to.
I'm using the NT executable. When I run the Win9x exe, it works ok (same database)
-Groovis
|
-Groovis
"My karma ran over your dogma." | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Wed 20 Feb 2002 01:21 AM (UTC) |
| Message
| | Can you post a log of exactly what you are trying, and do an 'examine' of the object as well (and post the results)? |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Groovis
(3 posts) Bio
|
| Date
| Reply #2 on Wed 20 Feb 2002 02:43 AM (UTC) |
| Message
| Here's the examine text:
cashcard(#14)
Type: Thing Flags:
Owner: GameMaster Zone: *NOTHING* Pennies: 10
Parent: *NOTHING*
Powers:
Warnings checked: none
Created: Tue Feb 19 19:58:11 2002
Last Modification: Tue Feb 19 20:04:00 2002
DO_CASH [#6]: $cash: @emit You have [get(me/cash)] credits.
CASH [#6]: 1000
Home: Center(#13RnF)
Location: GameMaster(#6PWenAc)
I think this qualifies as a bug, actually. I also tried installing an alternate database with functions and the same thing happens. (the one that's in the Databases directory)
>cash
(nothing happens - no error message either, so the message was processed)
>@force cashcard=@emit Hello World.
(nothing happens)
>@force cashcard=@destroy me
(nothing happens)
and so on
this happens with any objects I create, with a wizard, God, a mortal. The functions like +spy/xxx that are on the other database don't do anything either.
if I shutdown, and run the Win9X version, it works fine.
I'm using pennmush172p29 with ntpennmush172p29
(and without. without, it works. with, it doesn't)
|
-Groovis
"My karma ran over your dogma." | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Wed 20 Feb 2002 03:09 AM (UTC) |
| Message
| Ah OK, I see what you mean.
There is/was a bug in the NT version, where queued events were not being processed, particularly in a test environment like you are using.
This came up years ago, I seem to remember fixing it somehow, but it is obviously still there.
I think you would find in a busy environment that it would work (eg. other players doing things), but in the sort of test you are doing the program "hangs" waiting on input, and doesn't pull queued events from its internal queue.
I suggest using the Win95 version, or installing Cygwin and compiling under that. Years ago Cygwin seemed pretty unreliable, but nowadays it works so well I am inclined to use that. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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