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 Entire forum ➜ MUSHclient ➜ Plugins ➜ Improved Aardwolf "bigmap" miniwindow-based plugin

Improved Aardwolf "bigmap" miniwindow-based plugin

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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #15 on Wed 29 Jul 2009 03:27 AM (UTC)

Amended on Wed 19 Aug 2009 05:52 AM (UTC) by Nick Gammon

Message
OK, the improved bigmap plugin is below...

Template:saveplugin=Aardwolf_BigMap_Graphical To save and install the Aardwolf_BigMap_Graphical plugin do this:
  1. Copy between the lines below (to the Clipboard)
  2. Open a text editor (such as Notepad) and paste the plugin into it
  3. Save to disk on your PC, preferably in your plugins directory, as Aardwolf_BigMap_Graphical.xml
  4. Go to the MUSHclient File menu -> Plugins
  5. Click "Add"
  6. Choose the file Aardwolf_BigMap_Graphical.xml (which you just saved in step 3) as a plugin
  7. Click "Close"




<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Saturday, June 30, 2007, 10:48  -->
<!-- MuClient version 4.13 -->

<muclient>
<plugin
   name="Aardwolf_BigMap_Graphical"
   author="Nick Gammon"
   id="07a562eee63e9577db747e32"
   language="Lua"
   purpose="Redirects Aardwolf bigmap messages to a miniwindow"
   date_written="2009-07-26"
   date_modified="2009-07-29"
   requires="4.42"
   version="1.3"
   save_state="y"
   >
<description trim="y">
Redirects the bigmap to a miniwindow.

Commands:

bigmap remove map cache  --> removes the cache, forcing maps to be downloaded
                               (only do this after a major continent upgrade)
                      
bigmap auto              --> toggle auto-minimize map
bigmap auto on           --> auto-hide map when you enter an area
bigmap auto off          --> manually hide map
bigmap on                --> show the map
bigmap off               --> hide the map

</description>

</plugin>

<!--  Triggers  -->

<triggers>

  <trigger
   enabled="y"
   match="^\{bigmap\}(?<zone>\d+)\,(?<zonename>.+)$"
   script="map_redirect"
   omit_from_output="y"
   name="map_start"
   sequence="100"
   regexp="y"
  >
  </trigger>
 
  <trigger
   enabled="n"
   match="*"
   script="map_redirect"
   name="multi_line_map"
   omit_from_output="y"
   sequence="10"
  >
  </trigger>

  <trigger
   enabled="y"
   match="^\{coords\}(?<zone>\d+)\,(?<x>\d+)\,(?<y>\d+)$"
   omit_from_output="y"
   regexp="y"
   script="updatelocation"
   sequence="100"
  >
  </trigger>
  

 <trigger
   enabled="y"
   match="{coords}-1"
   omit_from_output="y"
   sequence="100"
   send_to="14"
   script="in_zone"
  >
  </trigger>

</triggers>

<aliases>

  <alias
   name="remove_alias"
   script="remove_cache"
   match="bigmap remove map cache"
   enabled="y"
   sequence="100"
   ignore_case="y"
  >
  </alias>
  
 <alias
   script="auto_minimize_alias"
   match="^bigmap auto( on| off)?$"
   enabled="y"
   regexp="y"
   sequence="100"
   ignore_case="y"
  >
  </alias>
    
<alias
   script="map_on_off_alias"
   match="^bigmap( on| off)?$"
   enabled="y"
   regexp="y"
   sequence="100"
   ignore_case="y"
  >
  </alias>
    
</aliases>


<!--  Script  -->


<script>
<![CDATA[
folder = "Aardwolf"

require "serialize"  -- needed to serialize table to string
require "checkplugin"
require "movewindow"

map = {}
continents = {}
xref = {}
auto_minimize = true
show_map = true
background_colour = 0x000028
title_colour = 0x696969
zone_name_colour = ColourNameToRGB "yellow"
rectangle_size = 8
        
function remove_cache ()
  continents = {}
  xref = {}
  ColourNote ("white", "blue", "Big maps removed from cache.")
end -- remove_cache

function auto_minimize_alias (name, line, wildcards)
  if wildcards [1] == false then
    auto_minimize = not auto_minimize
  elseif wildcards [1]:lower () == " on" then
    auto_minimize = true
  elseif wildcards [1]:lower () == " off" then
    auto_minimize = false
  end -- if
  
  if auto_minimize then
    ColourNote ("yellow", "", "Bigmap auto-hide enabled.")
  else
    ColourNote ("yellow", "", "Bigmap auto-hide DISABLED.")
  end -- if  
    
end -- auto_minimize_alias

function map_on_off_alias (name, line, wildcards)
  if wildcards [1] == false then
    show_map = not show_map
  elseif wildcards [1]:lower () == " on" then
    show_map = true
  elseif wildcards [1]:lower () == " off" then
    show_map = false
  end -- if
  
  if show_map then
    ColourNote ("yellow", "", "Bigmap enabled.")
    if map and #map > 0 then
      WindowShow (win, true)
    end -- showing
  else
    ColourNote ("yellow", "", "Bigmap DISABLED - type 'bigmap' to re-enable.")
    WindowShow (win, false)
  end -- if  
    
end -- auto_minimize_alias


function in_zone (name, line, wildcards)
  if auto_minimize then
     WindowShow (win, false)
  end -- if
end -- in_zone

brushes = {
  ["~"] = 11,
  ["?"] = 9,
  ["^"] = 12,
  ["."] = 5,
  }
  
function Display_Styled_Line (line, styles, id)

local left = 5
local top = (line - 1) * rectangle_size + 15

  for _, v in ipairs (styles) do
    
    for i = 1, #v.text do
      local char = string.sub (v.text, i, i)
      local brush = brushes [char] or 8

      local forecolour = v.textcolour
      local backcolour = background_colour

      if brush == 0 then 
        backcolour = v.textcolour
      end -- if 
      if char == " " then
        forecolour = background_colour -- invisible
       end -- if

      WindowCircleOp(win, 2, left, top, left + rectangle_size, top + rectangle_size,
                    forecolour, 5, 0,   -- pen colour, null pen, pen width
                    backcolour, brush)  -- brush colour, style
                    
      -- special image for the zone entrance
      if char == "?" then
        WindowDrawImage (win, "zone", left, top, left + rectangle_size, top + rectangle_size, 2)
      end -- if
      left = left + rectangle_size
    end -- for each character
        
  end -- for each style run                 

end -- Display_Styled_Line

function Display_Line (line, text, id, colour)

local left = 5
local top = (line - 1) * font_height

  WindowText (win, id, text, left, top, 0, 0, colour)

end -- Display_Line

function DrawMap (x, y)

  local origx, origy = x, y
  x = x + 1  -- allow for border, make 1-relative
  y = y + 1  -- ditto
  
  if not map or #map == 0 then
    return
  end -- no map
   
  local lines = #map + 2
  local columns = 0
  for _, v in ipairs (map [1]) do
    columns = columns + v.length
  end -- for
  local window_width = columns * rectangle_size + 10
  local window_height =  lines * rectangle_size + 10 + (font_height * 2)
   -- recreate the window the correct size
   WindowCreate (win, 
                 windowinfo.window_left, 
                 windowinfo.window_top, 
                 window_width,     -- width
                 window_height,  -- height
                 windowinfo.window_mode,   
                 windowinfo.window_flags,
                 background_colour) 
  
   WindowDeleteAllHotspots (win)
   movewindow.add_drag_handler (win, 0, 0, 0, font_height, 1)
   
  local name = continent or ""
  local namewidth = WindowTextWidth (win, font_id, name)
  WindowText (win, font_id, name, (window_width - namewidth) / 2, 5, 0, 0, zone_name_colour)  -- title
  
  
  for i, v in ipairs (map) do
    Display_Styled_Line (i + 1, v, font_id)
  end -- for
  
  local our_location_x = (x - 1) * rectangle_size + (rectangle_size / 2) + 5
  local our_location_y = (y) * rectangle_size + (rectangle_size / 2) + 15
  
  -- draw circle around us
  WindowCircleOp (win, 1, 
                  our_location_x - 20, our_location_y - 20,
                  our_location_x + 20, our_location_y + 20,
                  ColourNameToRGB "cornflowerblue",  -- pen colour
                  0, -- solid pen
                  3, -- pen width
                  0, -- brush colour
                  1 ) -- null brush
                  
  WindowCircleOp (win, 1, 
                  our_location_x - 20, our_location_y - 20,
                  our_location_x + 20, our_location_y + 20,
                  ColourNameToRGB "cyan",  -- pen colour
                  0, -- solid pen
                  1, -- pen width
                  0, -- brush colour
                  1 ) -- null brush

 -- draw circle around us

  WindowCircleOp (win, 1, 
                  our_location_x - 8, our_location_y - 8,
                  our_location_x + 8, our_location_y + 8,
                  ColourNameToRGB "cornflowerblue",  -- pen colour
                  0, -- solid pen
                  3, -- pen width
                  0, -- brush colour
                  1 ) -- null brush
                    
  WindowCircleOp (win, 1, 
                  our_location_x - 8, our_location_y - 8,
                  our_location_x + 8, our_location_y + 8,
                  ColourNameToRGB "cyan",  -- pen colour
                  0, -- solid pen
                  1, -- pen width
                  0, -- brush colour
                  1 ) -- null brush
                  
  local coords = string.format ("Location: %2i, %2i", origx, origy)
  local coordswidth = WindowTextWidth (win, font_id, coords)
  WindowText (win, font_id, coords, (window_width - coordswidth) / 2, 
             window_height - font_height - 10, 0, 0, zone_name_colour)  -- title
  
  Display_Line (#map + 1, coords, font_id, 0x000000)
 
  -- DrawEdge rectangle
  WindowRectOp (win, 5, 0, 0, 0, 0, 10, 15)
  
 if show_map then
    WindowShow (win, true)
    Repaint ()
  end -- if

end -- DrawMap

function updatelocation (name, line, wildcards)
  -- where we are
  x = tonumber (wildcards.x) 
  y = tonumber (wildcards.y)
  zone = tonumber (wildcards.zone)
  
  -- changed continent?
  if old_zone ~= zone then
  
    -- grab cached map
    map = continents [zone]
    continent = xref [zone]
    
    -- no cached map? better get it
    if not map then
      SendNoEcho "bigmap noself" -- grab map
    end -- don't know this one
    old_zone = zone
  end -- need big map
  
  -- draw our location
  if map then
    DrawMap (x, y)
  end -- if
end -- updatelocation


-- map redirector
function map_redirect (name, line, wildcards, styles)

  EnableTrigger ("multi_line_map", true)  -- capture subsequent lines

  if name == "map_start" then
    map = {}  -- start new map
    continent = wildcards.zonename
    zone = tonumber (wildcards.zone)
    xref [zone] = wildcards.zonename
  elseif line == "{/bigmap}" then
    EnableTrigger ("multi_line_map", false)  -- no more lines to go
    
    table.remove (map, 1)  -- remove first line (the border) 
    map [#map] = nil  -- remove last line (the other border)
    
   for _, v in ipairs (map) do
      
      if v [1].text == "|" then
        table.remove (v, 1)
      elseif string.match (v [1].text, "^|") then
        v [1].text = string.sub (v [1].text, 2)
        v [1].length = #v [1].text
      end -- remove first border
      
     if v [#v].text == "" then
        v [#v] = nil
      end -- remove last border
      
      if v [#v].text == "|" then
        v [#v] = nil
      elseif string.match (v [#v].text, "|$") then
        v [#v].text = string.sub (v [#v].text, 1, -2)
        v [#v].length = #v [#v].text
      end -- remove last border
    
    end -- for
    
    if zone then
      continents [zone] = map  -- cache it
    end -- we know the continent
    
    DrawMap (x, y)
  else
    table.insert (map, styles)
  end -- if

  
end -- function map_redirect 

function OnPluginInstall ()
  assert (loadstring (GetVariable ("continents") or "")) ()
  assert (loadstring (GetVariable ("xref") or "")) ()
  auto_minimize = (GetVariable ("auto_minimize") or auto_minimize) == "true"

  win = GetPluginID ()

  local fonts = utils.getfontfamilies ()
  if fonts.Dina then
    font_size = 8
    font_name = "Dina"    -- the actual font
  else
    font_size = 10
    font_name = "Courier"
  end -- if
    
  font_id = "map_font"  -- our internal name
  font_id_bold = "map_font_bold"  -- our internal name

  windowinfo = movewindow.install (win, 6)
  
  -- make miniwindow so I can grab the font info
  check (WindowCreate (win, 
                 windowinfo.window_left, 
                 windowinfo.window_top, 
                 1, 1,  
                 windowinfo.window_mode,   
                 windowinfo.window_flags,
                 background_colour) )
  
  check (WindowFont (win, font_id, font_name, font_size, false, false, false, false, 0, 49))  -- normal
  font_height = WindowFontInfo (win, font_id, 1) -  WindowFontInfo (win, font_id, 4) + 1 -- height
  font_width = WindowFontInfo (win, font_id, 6)  -- avg width
  descent = WindowFontInfo (win, font_id, 3)
  
 WindowCreateImage (win, "zone",
        tonumber ("00011000", 2),  -- row 8
        tonumber ("00111100", 2),  -- row 7
        tonumber ("01000010", 2),  -- row 6
        tonumber ("10011001", 2),  -- row 5
        tonumber ("10011001", 2),  -- row 4
        tonumber ("01000010", 2),  -- row 3
        tonumber ("00111100", 2),  -- row 2
        tonumber ("00011000", 2))  -- row 1
          
  if GetVariable ("enabled") == "false" then
    ColourNote ("yellow", "", "Warning: Plugin " .. GetPluginName ().. " is currently disabled.")
    check (EnablePlugin(GetPluginID (), false))
    return
  end -- they didn't enable us last time
  
  OnPluginEnable ()  -- do initialization stuff
  
end -- OnPluginInstall

function OnPluginSaveState ()
  SetVariable ("continents", 
               "continents = " .. serialize.save_simple (continents))
               
  SetVariable ("xref", 
               "xref = " .. serialize.save_simple (xref))
               
  SetVariable ("enabled", tostring (GetPluginInfo (GetPluginID (), 17)))
  SetVariable ("auto_minimize", tostring (auto_minimize))
               
  movewindow.save_state (win)
  
end -- function OnPluginSaveState

-- pull in telnet option handling
dofile (GetPluginInfo (GetPluginID (), 20) .. "telnet_options.lua")

function OnPluginConnect ()
  TelnetOptionOn (TELOPT_BIGMAP)
end -- function OnPluginConnect

function OnPluginClose ()
  -- if enabled
  if GetPluginInfo (GetPluginID (), 17) then  
    TelnetOptionOff (TELOPT_BIGMAP)
  end -- currently enabled
end -- OnPluginClose

function OnPluginEnable ()

  -- if we are connected when the plugin loads, it must have been reloaded whilst playing
  if IsConnected () then
    OnPluginConnect ()
  end -- if already connected

end -- OnPluginEnable

function OnPluginDisable ()
  TelnetOptionOff (TELOPT_BIGMAP)

  WindowShow (win, false)
  
end -- OnPluginDisable

]]>
</script>
</muclient>



This version removes the yellow dot where the player is, and instead has more of a bulls-eye look to show the current location - that way you can see what you are on top of (eg. is it a zone entrance or not).

[EDIT] Amended on 4 August 2009 to fix bug where map would keep appearing as you moved around even if you had typed "bigmap off".

[EDIT] Amended on 6 August 2009 to fix bug in rendering spaces, particularly in Vidblain. Also fixed problem with the "|" at the edges not always being removed.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #16 on Wed 29 Jul 2009 03:28 AM (UTC)
Message

It looks like this:


- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Shaun Biggs   USA  (644 posts)  Bio
Date Reply #17 on Wed 29 Jul 2009 10:42 AM (UTC)
Message
Now that is sexy. Making it smaller may also make it more usable for those of us with less screen space. If only they let me bring in a spare monitor to work.

It is much easier to fight for one's ideals than to live up to them.
Top

Posted by Maxhrk   USA  (76 posts)  Bio
Date Reply #18 on Wed 29 Jul 2009 04:05 PM (UTC)

Amended on Mon 03 Aug 2009 04:31 PM (UTC) by Maxhrk

Message
Impressive work! It is very nice plugin to use. :)
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #19 on Sun 02 Aug 2009 02:05 AM (UTC)

Amended on Mon 03 Aug 2009 12:15 AM (UTC) by Nick Gammon

Message

I've been experimenting a bit with this plugin. It looks good so far, but I still like to know *what* is around me - just seeing a lot of zone entrances is kind-of unhelpful. Like, which zone is which? Where should I go to next? This enhancement attempts to address this issue.

What this is showing is:

  • If you mouse-over a zone entrance a tooltip window pops up telling you the zone name, level range, and minimum level requirement.
  • Zones within your area range have their names shown on the map, optionally. The reason for not showing all of them is that, first it is cluttered, and second, you don't care as much about zones outside your level range.
  • At the bottom of the map it shows which zone you are currently in.
  • Zone entrances are colour-coded, as follows:
    • Cyan - Zone name (and therefore, its information) is not known
    • Green - too low for your level
    • Yellow - appropriate for your level
    • Red - too high for your level
    • White - your level is not known - install the Stats plugin

It is hard to cram the information on the window without it looking a mess, even using a 6-point typeface. Still, I am reasonably pleased with the result. It gives a better idea of where to explore.

The information is kept in a SQLite database, so it can be shared between all characters you might have, more easily.


The image above shows the zones with the names toggled off - you can still see from the entrance colours which ones are appropriate for you, so you might mouse-over the yellow ones to work out which ones to explore.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Aps   (5 posts)  Bio
Date Reply #20 on Mon 03 Aug 2009 12:40 PM (UTC)
Message
It looks better, but there is a problem. Typing bigmap to disable it so I can see my screen to read when I don't need my bigmap doesn't work how it was intended idt. Everytime I look or move the bigmap pops up taking up my screen again when it was suppose to be disabled. Then I have to enter bigmap twice to get it back off my screen, but it'll come back up if I move or look.
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #21 on Mon 03 Aug 2009 08:46 PM (UTC)

Amended on Mon 03 Aug 2009 11:06 PM (UTC) by Nick Gammon

Message
Edit the plugin, and in it, near the end of function DrawMap (around line 325), change:


  -- DrawEdge rectangle
  WindowRectOp (win, 5, 0, 0, 0, 0, 10, 15)
  
  WindowShow (win, true)
  
  Repaint ()
end -- DrawMap


to:


  -- DrawEdge rectangle
  WindowRectOp (win, 5, 0, 0, 0, 0, 10, 15)
  
  if show_map then
    WindowShow (win, true)
    Repaint ()
  end -- if

end -- DrawMap



I amended the post at the top of this page to have the change in it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Artel   USA  (65 posts)  Bio
Date Reply #22 on Wed 05 Aug 2009 03:04 AM (UTC)
Message
This is quite cool!

Only problem is that the brushes seem to bleed while on Vidblain for me. I haven't yet tried to debug it, so I'm not sure what the cause is.

Artel.
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #23 on Wed 05 Aug 2009 05:58 AM (UTC)
Message
Doesn't look too bad to me. Can you post a screen shot somewhere?

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Artel   USA  (65 posts)  Bio
Date Reply #24 on Wed 05 Aug 2009 08:18 AM (UTC)
Message
http://frostblade.net/aardwolf/vidblain.png

Artel.
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #25 on Wed 05 Aug 2009 09:32 PM (UTC)
Message

It's not bleeding. Perhaps an optical illusion from the ragged edges. See your original:

And now part of it enlarged by zooming in:

The edges are crisp and regular.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Artel   USA  (65 posts)  Bio
Date Reply #26 on Wed 05 Aug 2009 11:31 PM (UTC)

Amended on Wed 05 Aug 2009 11:33 PM (UTC) by Artel

Message
Oops. Maybe I mis-described the problem, or didn't describe it enough. Sorry about that.

I've now looked into this a little more, and I still think the bigmap isn't showing how it ideally should. For a good example of the problem, note the blue star of Ultima. In the actual bigmap, it's a single star. In the plugin, it's a blue bar. This happens with all objects in Vidblain though.

For a screen shot of the original bigmap, see
[img]http://frostblade.net/aardwolf/vidblain_actual.png[/img]

The cause of this is that the bigmap plugin bases the brush based on the text color. Aardwolf exploits the fact that a space character doesn't have any text to color, so all of the maps and bigmaps "color bleed" (or at least that's what we would call it in Aardwolf. I realize now that color bleeding means an entirely different thing in this real world!)

See this screen shot for an example-- it is just Vidblain highlighted to show the foreground colors:
[img]http://frostblade.net/aardwolf/vidblain_highlighted.png[/img]

A possible fix, I thought, would be to check to see if the character is a space, and if so, set the foreground color to be the background color of the bigmap.

The small code changes on approx. line 210 in function Display_Styled_Line:

      local forecolour = v.textcolour
      if brush == 0 then 
        backcolour = v.textcolour
      end -- if
      if char == " " then
        forecolour = background_colour -- invisible
       end -- if
      WindowCircleOp(win, 2, left, top, left + rectangle_size, top + rectangle_size,
                    forecolour, 5, 0,   -- pen colour, null pen, pen width
                    backcolour, brush)  -- brush colour, style


This makes things look much better-- see the following screenshot.

[img]http://frostblade.net/aardwolf/vidblain_better.png[/img]

It's now usable, but for some reason, there are several visual mistakes on Vidblain such as the vertical bar on the left and two squares that are cut off on the right. I haven't yet looked into those.

Edit: How do you get the images to show up in the post, Nick? Is that a moderator-only thing, or is it an undocumented forum code?

Artel.
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #27 on Thu 06 Aug 2009 12:11 AM (UTC)

Amended on Thu 06 Aug 2009 01:10 AM (UTC) by Nick Gammon

Message
I have incorporated your changes into my latest version of the plugin. I see your point about the space, however the plugin was just drawing a space in a textured way in the current colours, as you noticed. You might argue that Aardwolf is drawing a space "in the wrong colour". ;)

Incorporating images is a moderator-only thing.

As for the other anomalies, they are caused by the detection code for the "|" symbols. In the function map_redirect replace:


    for _, v in ipairs (map) do
      
      if v [1].text == "|" then
        table.remove (v, 1)
      end -- remove first border
      
     if v [#v].text == "" then
        v [#v] = nil
      end -- remove last border
      
      if v [#v].text == "|" then
        v [#v] = nil
      end -- remove last border
    
    end -- for


by:


   for _, v in ipairs (map) do
      
      if v [1].text == "|" then
        table.remove (v, 1)
      elseif string.match (v [1].text, "^|") then
        v [1].text = string.sub (v [1].text, 2)
        v [1].length = #v [1].text
      end -- remove first border
      
     if v [#v].text == "" then
        v [#v] = nil
      end -- remove last border
      
      if v [#v].text == "|" then
        v [#v] = nil
      elseif string.match (v [#v].text, "|$") then
        v [#v].text = string.sub (v [#v].text, 1, -2)
        v [#v].length = #v [#v].text
      end -- remove last border
    
    end -- for


This additional code handles the case of the "|" being in a style run with a space - which is what happens in this particular case. Then force the cache to be reloaded by typing:

bigmap remove map cache


- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #28 on Thu 06 Aug 2009 12:15 AM (UTC)

Amended on Thu 06 Aug 2009 12:44 AM (UTC) by Nick Gammon

Message

This is what Vidblain looks like now, for me:

I edited the plugin above to reflect these changes.


- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #29 on Thu 06 Aug 2009 12:33 AM (UTC)
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The whole thing might look better if someone (hint) did graphics for every possible terrain type (like I did for the zone entrances) rather than relying on the built-in textures which are not entirely appropriate. Then stars could look like, well, stars.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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