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➜ Dawn of Time
➜ Configuration
➜ MSP help!
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| Posted by
| Xavaier
USA (26 posts) Bio
|
| Date
| Fri 10 May 2002 10:25 PM (UTC) |
| Message
| I'm having problems getting the MSP on my mud to work. I put in the right web address where the sounds are and double / tripple / quadroople checked all the paths that call them and it just doesn't seem to want to work correctly. It doesn't even show that it's attempting to download the file. the MSP option for my player is on too.
Any help you can provide would be very much appreciated!
Thanks guys/gals
Xavaier | | Top |
|
| Posted by
| Xavaier
USA (26 posts) Bio
|
| Date
| Reply #1 on Sun 12 May 2002 01:54 AM (UTC) |
| Message
| well, I dunno what was wrong b4, but it seems to have fixed itself after a recompile :/ {shrugs}
But since we're on the subject of MSP, is there a way to make a midi play when a battle initiates? It could get hairy though if the player is fighting more than one person though so, how would that be accounted for also?
Thanks
Xavaier | | Top |
|
| Posted by
| Kalahn
United Kingdom (138 posts) Bio
|
| Date
| Reply #2 on Mon 13 May 2002 06:11 PM (UTC) |
| Message
| Currently there is no way to trigger the playing of a midi when combat begins on a global basis. You can how ever do it with a mobprog based on the kill trigger.
Something like: mob msptochar $n themusic.mid
- Kal |
Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/ | | Top |
|
| Posted by
| Xavaier
USA (26 posts) Bio
|
| Date
| Reply #3 on Mon 13 May 2002 06:15 PM (UTC) |
| Message
| Thanks man :) I appreciate all the help!
Xavaier | | Top |
|
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