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➜ MUSHclient
➜ Lua
➜ How to create a timer that sends to Script?
How to create a timer that sends to Script?
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Posted by
| Eloni
(28 posts) Bio
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Date
| Wed 22 Jan 2014 12:37 AM (UTC) |
Message
| I can create a timer that sends to the mud rather easily using this:
AddTimer ("soulsteal", 0, 0, 1.5, "TryAgain = true",
timer_flag.Enabled + timer_flag.OneShot, "")
But I can't figure out how to make one that will process "TryAgain = true" as a script. This option is available in MUSHclient's GUI. I just can't figure out how to do it with the AddTimer function. | Top |
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Posted by
| Eloni
(28 posts) Bio
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Date
| Reply #1 on Wed 22 Jan 2014 12:59 AM (UTC) |
Message
| After carefully rereading this a few times I see that it says the fifth argument is something you specifically send to the mud... Is there a way to have it send to script?
The last argument is "the name of a script subroutine" but I honestly don't know what that means :D | Top |
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Posted by
| Eloni
(28 posts) Bio
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Date
| Reply #2 on Wed 22 Jan 2014 01:06 AM (UTC) |
Message
| I figured it out. I had to make a function that changed the variable "tryAgain = true" and put the name of the function as the last argument in AddTimer | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #3 on Wed 22 Jan 2014 11:15 AM (UTC) |
Message
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You could use that to make (import) a timer that had the "send to" field set to "script" and thus the timer "send" would be any script command(s).
However in general in this case, you could make a timer in advance, and just enable or disable it, thus not needing to create it from scratch at all. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Eloni
(28 posts) Bio
|
Date
| Reply #4 on Fri 24 Jan 2014 02:01 AM (UTC) |
Message
| Thanks! I didn't know understand import/export xml. I used them for the first time just now and I'm sure I will get a lot of usage out of it. I appreciate the tip! | Top |
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