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➜ MUCK having a pet, new window for pet, but can't force window to send a prepend
MUCK having a pet, new window for pet, but can't force window to send a prepend
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Posted by
| Wire Razor
USA (4 posts) Bio
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Date
| Tue 17 Nov 2015 04:58 PM (UTC) |
Message
| I am on a MUCK called FurryMuck. I like it a lot. The sad thing is, I used to use BimpMU it had a pet feature, that would allow it to open a new window, just for a pet, and it would cut off, the prepend to what is sent to you, like for me I have, "Beast> " as my received prepend, and my send prepend is, "pet " BimpMU let me put that into the window, so that I can use my pet as if she was a whole new player... I have spent about a week trying to get the new window, that I am receiving my pet's messages, but when I try to send a look, command, from said window, it only sends look, to the first window, and not, "pet look" like I'd like it to. I have everything down, except this one thing. I don't mind the window always sending "Beast> " to me, as I know she is a pet, not a real player, but if that could be ironed out too... that would be very nice.
Thanks for reading... I hope this get's solved quickly... | Top |
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Posted by
| Nick Gammon
Australia (23,057 posts) Bio
Forum Administrator |
Date
| Reply #1 on Tue 17 Nov 2015 07:45 PM (UTC) Amended on Tue 17 Nov 2015 07:46 PM (UTC) by Nick Gammon
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Message
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Quote:
my send prepend is, "pet " BimpMU let me put that into the window, so that I can use my pet as if she was a whole new player ...
Can you show what you did to (attempt to) achieve this? It should be do-able.
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For advice on how to copy aliases, timers or triggers from within MUSHclient, and paste them into a forum message, please see Copying XML.
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You should be able to use a function like GetWorld to send things from one window to another.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Wire Razor
USA (4 posts) Bio
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Date
| Reply #2 on Wed 18 Nov 2015 02:00 PM (UTC) Amended on Wed 18 Nov 2015 09:23 PM (UTC) by Nick Gammon
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Message
| Actually... I haven't a clue how... I've tried editing what it sends to the main window... but it seems to only send, what I've typed every time... but here is what I do have.
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on Wedsday, November 17, 2015, 7:14 -->
<!-- MuClient version 4.13 -->
<!-- Plugin "pet_Input" generated by Wire Razor -->
<muclient>
<plugin
name="pet_input"
author="Wire Razor"
id="fefa658aa8caca3cb5e2fa00"
language="Lua"
purpose="Works as a new window, for one's pet"
date_written="2015-11-17 7:14:42"
requires="4.00"
version="1.0"
>
</plugin>
<!-- Script -->
<script>
<![CDATA[
world_name = "muck(wire)"
function OnPluginCommandEntered (command)
local w = GetWorld (world_name) -- find world
-- not found? show error
if not w then
ColourNote ("white", "red", "World " .. world_name .. " is not open")
else
w:Execute (command) -- execute command (handle aliases, etc.)
PushCommand (command) -- save in command history
end -- if
return ("\t") -- clear command
end -- OnPluginCommandEntered
]]>
</script>
</muclient>
The only bit I could see, that might work, was the "Return ("\t")" but... editing that, made no difference one way, or the other. I think I would need a new 'end -- OnPluginCommandEntered' but I don't know what I'd need to edit, to make that work like I would like. Again, thanks for looking at this. | Top |
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Posted by
| Nick Gammon
Australia (23,057 posts) Bio
Forum Administrator |
Date
| Reply #3 on Wed 18 Nov 2015 09:26 PM (UTC) |
Message
| Can you clarify what you mean by a "new window for pet"?
Do you mean a separate world file, or just a different window in the current connection, so you only connect to the MUCK once?
The "miniwindow chat plugin" windows might be what you need. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Daniel P
USA (97 posts) Bio
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Date
| Reply #4 on Wed 18 Nov 2015 10:02 PM (UTC) Amended on Wed 18 Nov 2015 10:04 PM (UTC) by Daniel P
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Message
| In one MUD I played for a few months, I had actually used the Chat Redirector plugin.
I think that would do what you want, or at least could be a basis for what you're trying to accomplish. And I believe Nick even mentions an option for processing commands entered in the chat (in your case, pet-only communication) window and passing them back to the main one. | Top |
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Posted by
| Nick Gammon
Australia (23,057 posts) Bio
Forum Administrator |
Date
| Reply #5 on Thu 19 Nov 2015 04:10 AM (UTC) |
Message
| Yes, that technique has been superseded a bit by using the miniwindow chat.
Quote:
... my send prepend is, "pet " ...
This sort-of hints at having two connections to the MUCK open, but perhaps if the OP clarifies. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Daniel P
USA (97 posts) Bio
|
Date
| Reply #6 on Thu 19 Nov 2015 04:25 AM (UTC) |
Message
| Ah right. I see that now. But what would be wrong with, say, making an assumption that every input in the Chat Redirect window should be therefore prefixed with "pet", and as such have something like:
function OnPluginCommandEntered (command)
local w = GetWorld (world_name) -- find world
-- not found? show error
if not w then
ColourNote ("white", "red", "World " .. world_name .. " is not open")
else
w:Execute ("pet " .. command) -- execute command (handle aliases, etc.)
PushCommand ("pet " .. command) -- save in command history
end -- if
return ("\t") -- clear command
end -- OnPluginCommandEntered
assuming that the triggers in the main world are redirecting only pet-related lines? | Top |
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Posted by
| Nick Gammon
Australia (23,057 posts) Bio
Forum Administrator |
Date
| Reply #7 on Thu 19 Nov 2015 04:53 AM (UTC) Amended on Thu 19 Nov 2015 04:55 AM (UTC) by Nick Gammon
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Message
| That sounds OK to me, assuming that the OP wants two connections to the MUCK and not just one (or maybe not).
The initial post sounds a bit like one connection with some output being shoved into a different window.
If s/he doesn't mind typing "pet" in front of commands, then the miniwindow idea might be cleaner. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Wire Razor
USA (4 posts) Bio
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Date
| Reply #8 on Thu 19 Nov 2015 07:11 AM (UTC) |
Message
| Thanks Daniel... that is exactly what I was looking for... now to remove the "Beast> " from the window... not that it matters... but it would be nice. | Top |
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Posted by
| Daniel P
USA (97 posts) Bio
|
Date
| Reply #9 on Thu 19 Nov 2015 02:23 PM (UTC) Amended on Thu 19 Nov 2015 02:42 PM (UTC) by Daniel P
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Message
| Woot! Awesome!!
So as for removing "Beast> ", I imagine that in the plugin loaded into your main world, you have a script that catches any text passed to it and sends it on to the chat window:
if w then -- if present
for _, v in ipairs (styles) do
w:ColourTell (RGBColourToName (v.textcolour),
RGBColourToName (v.backcolour),
v.text)
end -- for each style run
w:Note ("") -- wrap up line
end -- world found
What you could do is strip "Beast>" out of the v.text variable with string.find() and a bit of regex:
if w then -- if present
for _, v in ipairs (styles) do
str, en, cap = string.find(v.text, "^Beast\>%s+(.*)$")
if cap == nil then
cap = v.text
end -- if
w:ColourTell (RGBColourToName (v.textcolour),
RGBColourToName (v.backcolour),
cap) -- cleaned version of v.text or original text.
end -- for each style run
w:Note ("") -- wrap up line
end -- world found
| Top |
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Posted by
| Wire Razor
USA (4 posts) Bio
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Date
| Reply #10 on Fri 20 Nov 2015 07:44 AM (UTC) |
Message
| Thanks Daniel... That again, was exactly what I needed. Thanks. | Top |
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