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 Entire forum ➜ MUSHclient ➜ Suggestions ➜ Use trigger path string if it has no label

Use trigger path string if it has no label

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Posted by Kahenraz   (75 posts)  Bio
Date Thu 12 Jul 2018 07:11 AM (UTC)
Message
Run-time error
World: Aardwolf
Immediate execution
[string "Trigger: "]:15: attempt to index a nil value
stack traceback:
        [string "Trigger: "]:15: in main chunk


It took me a while to locate this trigger since it didn't have a label. It would help if the path was used to help locate the trigger there is no label.

Maybe:

[string "Trigger (path): (ungrouped) -> Progress thus far: (.+)"]
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Posted by Fiendish   USA  (2,534 posts)  Bio   Global Moderator
Date Reply #1 on Fri 13 Jul 2018 03:28 PM (UTC)

Amended on Fri 13 Jul 2018 03:38 PM (UTC) by Fiendish

Message
Hmm. Wasn't there a change a while back to include the trigger match pattern in errors? I must be misremembering, because I can't find any note about it.

https://github.com/fiendish/aardwolfclientpackage
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #2 on Sat 14 Jul 2018 05:33 AM (UTC)
Message
A work-around is to make the trigger call a script in a script file (and not send-to-script) which would then give you the script function name and a line number.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #3 on Sat 14 Jul 2018 05:35 AM (UTC)
Message
Another thing you can do is turn on Trace (Game menu -> Trace) which tells you which triggers are being called.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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