Alright, Nick, What all goes on with snooping?
From what I can tell, this is the data flow.
User 1 (Snoop/Commandee) User 2 (Snoop/Commander)
Command Window
| <---------- Sent Commands
Command Parsing
|
[Mud]
| ----------> Snoop (in all white)
Triggers/Notes/Etc
|
Output
So, the snooped data, doesnt include notes/anything done by the client. This has both advantages, and drawbacks.
Advantages are (this is from someone who's helping newbies with the mud), if they gag something, or whatever, you can see that the info is still there.
However, You also cannot see if they gagged something, so they will be telling you they dont see it, and you cant verify that.
Also, when doing commands (world.notes, or whatever) you dont get any callbacks, so cant get error codes.
Snooping also is all white, with little green arrows, is there anyway we can get color codes sent through as well? Made all the ANSI stuff, but doesnt do a lot of good, if we cant get the ANSI codes to begin with, at least, from my understanding of the ANSI things being added. Im just wondering why its all white, when it'd be just as easy in my mind to send ansi stuff through as well (unless there's something blocking it in the imp...)
Maybe Just explinations of why things are done that way.
Also, there anyway we can get some specs on the other protocol? (file transfers, snooping, etc) Or maybe, how the client handles it? (I know what Im asking for... but dont know how to ask for it)
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