Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Entire forum
➜ Area Editor
➜ General
➜ After Design: What Now?
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| AdamSomeone
(3 posts) Bio
|
Date
| Wed 17 Sep 2003 01:36 AM (UTC) |
Message
|
This area creator looks like a very interesting program. I just downloaded it a couple of days ago and have been toying around with it. I've thrown together a very small area of 11 rooms and it looks alright on "walkthrough" mode.
Is there any way for me to test this area? If I download the SMAUG code, can I plug my area in? More to the point, can I plug it in even though I have no understanding of programming? How do I make my area, which is in the form of an "AreaEditor Document" available to people who have SMAUG but not the Area Editor?
Thanks! | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #1 on Wed 17 Sep 2003 08:15 AM (UTC) |
Message
| First off, it's not saved as an areaeditor document but as an .are file, unless the program has changed drastically since I've used it.
To install an area into a smaug code you're running, copy the area into the /areas folder, and add <filename>.are to area.lst.
As long as there are no vnum conflicts, your area will be ingame next time it starts up. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| AdamSomeone
(3 posts) Bio
|
Date
| Reply #2 on Wed 17 Sep 2003 12:55 PM (UTC) |
Message
|
> First off, it's not saved as an areaeditor document but > as an .are file, unless the program has changed
> drastically since I've used it.
I'm looking in my AreaCreator132 folder and I can see things that claim to be "AreaEditor Document"s but nothing that claims to be an ".are file". The AreaEditor documents have the names of my experimental areas and the sample area that came with the program.
Adam | Top |
|
Posted by
| AdamSomeone
(3 posts) Bio
|
Date
| Reply #3 on Wed 17 Sep 2003 07:44 PM (UTC) |
Message
|
Actually, it must be an .are file, since when I try to save my area as an .are file, I am told that there is already an .are file with that name. Very odd.
Thanks. I'm still not sure what to do with it, but at least now I know that it is the right type of file. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #4 on Wed 17 Sep 2003 07:45 PM (UTC) |
Message
| Whats your area name? Look for that area name in the folder, and whats file name of it? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #5 on Thu 18 Sep 2003 01:18 AM (UTC) |
Message
| They're marked as area editor documents because you must have designated them to be opened by AE by default.
If you right-click or set folder settings to display
area extentions, you should see the .are ext.
|
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Nick Gammon
Australia (23,120 posts) Bio
Forum Administrator |
Date
| Reply #6 on Thu 18 Sep 2003 06:51 AM (UTC) |
Message
| You are not seeing the .are extension because you have suppressed viewing file extensions for known file types in the Explorer View menu. Try turning that off.
The Area Editor saves area files in standard area file format. They should be directly usable under the Windows, Cygwin or Linux versions of SMAUG.
To test it in SMAUG edit the area.lst file in the area directory and add your area file name. Also make sure the area file is in that directory and not somewhere else.
Naturally you must restart the SMAUG server to have it notice the new area. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Crawly
(6 posts) Bio
|
Date
| Reply #7 on Tue 11 Nov 2003 03:48 PM (UTC) |
Message
| Thought I´d mention that you need to make some kind of door to your area from the area you start in by default (room 10300 in newacd.are) or change the startinglocation within the code. | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #8 on Tue 11 Nov 2003 04:51 PM (UTC) |
Message
| Or, if you're an immortal, simply use the goto command which is perhaps a little less hassle. :)
More problematic of a problem perhaps (isn't that a nice expression :P) is to make sure that you're not using vnums in your new area that already exist. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
22,672 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top