When I load my existing newdark.are I get the following message:
Well, if carryingvnum ain't unknown to smaug 1.4a and executes properly in-game. The problem is that if I want to edit that mobprog, AE freezes me with an error message I can't escape from unless I delete the ifcheck or ctrl-alt-del to shut down AE -- very frustrating. Is there any way to disable or defeat this feature so AE just saves what I have in mobprogs, even if it doesn't approve of them? I would really love to solve this because AE lets you duplicate mobs mobprogs included, which is a brilliantly intuitive feature which smaug inexplicably lacks. Thanks in advance for any assistance you can provide :)
- [line 141] "~" - #21005 the Broker: Unknown IF test "carryingvnum" at line 1 of program
Well, if carryingvnum ain't unknown to smaug 1.4a and executes properly in-game. The problem is that if I want to edit that mobprog, AE freezes me with an error message I can't escape from unless I delete the ifcheck or ctrl-alt-del to shut down AE -- very frustrating. Is there any way to disable or defeat this feature so AE just saves what I have in mobprogs, even if it doesn't approve of them? I would really love to solve this because AE lets you duplicate mobs mobprogs included, which is a brilliantly intuitive feature which smaug inexplicably lacks. Thanks in advance for any assistance you can provide :)