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➜ SMAUG
➜ SMAUG coding
➜ Item lvl restrictions
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Posted by
| Gradius
(10 posts) Bio
|
Date
| Fri 22 Oct 2004 03:07 PM (UTC) |
Message
| I am using Area Editor 1.33 and when i add Items to an area file for some reason the lvl requirements are rediculious.
Example:
I created a wooden sword that does 1d4 dmg in superb condition with weapon type-slash. it weighs one pound and costs 10 gold. There are no object flags, and the wear flag is wield.
For some reason when i go into my mud the lvl requirements for the item are lvl 14. I dont see what fields could be making the item have that sort of lvl requirement... is there something that im missing? | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Fri 22 Oct 2004 04:31 PM (UTC) |
Message
| Item level is generated automatically, which I don't like. It's pretty much random. This is mainly to do with shops, etc. oset <obj> level <level> to change it. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
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Posted by
| Robert Powell
Australia (367 posts) Bio
|
Date
| Reply #2 on Sun 24 Oct 2004 06:26 AM (UTC) |
Message
| I think if you set the soft levels to something other than 0 -> 50 then you can restrict the levels of items in shops to be between those levels.
There are a few other ways you can force the levels of objects to be what you want, 1 useing mprogs and the other by useing some code and the v5 value, there is a snippet somewhere that show how to do this. |
Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
|
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